public class ScrollBackground : MonoBehaviour {
public float scrollSpeed;
private Vector2 savedOffset;
void Start ()
{
savedOffset = GetComponent<Renderer>().material.GetTextureOffset ("_MainTex");
}
void Update ()
{
float x = Mathf.Repeat (Time.time * scrollSpeed, 1);
Vector2 offset = new Vector2 (x , savedOffset.y);
GetComponent<Renderer>().material.SetTextureOffset("_MainTex", offset);
}
}