强化学习and脉冲神将网络

强化学习

  • goal:learn how to take actions maximize reward

  • agent and environment

  • environment–>state–>agent–>action–>environment–>reward&next state–>agent

  • example :

    1. cart-pole problem(倒立摆问题)
      list the Objective State Action & Reward
    2. Robot locomotion
    3. Atari Games
    4. go
  • markov decision process (无记忆性)
    S,A,R,P,Y
    definition: Value function and Q-value function
    how good is a state??? && how good a state-action pair???
    Bellman equation:如果我们之前的状态选择是最大的,那么总体也是最优的
    the optimal policy is a policy that every step is optimal
    function Q is a very complex function and we want to use a neural network to approximate the function.
    Training the Q-network:Experience Replay
    弄一下放到一个集合里,再选取一个batch,以其为集合作为训练集。
    论文关于Q-learning

  • Spiking NN 脉冲神经网络
    脉冲神经网络
    少数派报告

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转载自blog.csdn.net/the__future/article/details/85228394