using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/***
* Title: "***"
* 主题:***
* description:
* 功能:YYY
* Data:2018
* version(版本):
* Modify recoder(修改记录):
*/
public class LookAtTargetAndRound : MonoBehaviour {
public Transform realLookAtTran;
public Transform target;
public Transform controllerGo;
public Vector3 offsetEuler;
public Vector3 OldEulerOfcontrollerGo;
// Use this for initialization
void Start () {
offsetEuler=realLookAtTran.eulerAngles-controllerGo.eulerAngles;
OldEulerOfcontrollerGo = controllerGo.eulerAngles;
}
// Update is called once per frame
void Update () {
//controllerGo.LookAt(target.position);
if (Input.GetMouseButtonDown(1))
{
//this.Log("mousebuttonDown");
}
if (Input.GetMouseButton(1))
{
//this.Log("mousebutton");
}if(Input.GetMouseButtonUp(1))
{
this.Log("mouseup");
}
realLookAtTran.LookAt(target.position);
Vector3 tempEuler = realLookAtTran.eulerAngles;
Vector3 targetEuler = tempEuler + offsetEuler;
controllerGo.eulerAngles =new Vector3(OldEulerOfcontrollerGo.x, targetEuler.y,OldEulerOfcontrollerGo.z);
}
}
看向目标并且旋转
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转载自blog.csdn.net/lizhenxiqnmlgb/article/details/85259045
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