- 制作一个旋转,第二个参数暂时还没明白默认
Vector3 ret = cube.transform.position -transform.position;
Quaternion q = Quaternion.LookRotation(ret,Vector3.up);
transform.rotation = q;
Vector3 ret = cube.transform.position -transform.position;
Quaternion q = Quaternion.LookRotation(ret,Vector3.up);
transform.rotation = q;