Quaternion类

  1. 制作一个旋转,第二个参数暂时还没明白默认
        Vector3 ret =  cube.transform.position -transform.position;
        Quaternion q = Quaternion.LookRotation(ret,Vector3.up);
        transform.rotation = q;

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转载自blog.csdn.net/qq_37811712/article/details/85473198