if (Input.GetMouseButtonUp(1))//右键
{
RectTransform rctTr = _TreeView.gameObject.GetComponent<RectTransform>();
//如果Canvas为Overlay不需要传Camera参数,否则需要传Camera
//Canvas canvas = GetComponent<Canvas>();
//Camera camera = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : Camera.main;
bool isContain = RectTransformUtility.RectangleContainsScreenPoint(rctTr, Input.mousePosition, null);
if(isContain)
{
Debug.Log("点上了");
}
else
{
Debug.Log("没点上");
}
}
unity检测鼠标是否点在了某个UI上
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转载自blog.csdn.net/zouxin_88/article/details/85101644
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