版权声明:原创文章,如想转载,请注明原文网址,注明出处;否则,禁止转载;谢谢配合! https://blog.csdn.net/c_kite/article/details/85274189
本系列目的: 列出TypeScript与JavaScript的不同点, 缩小文档内容, 提高学习速度. 原文档地址: https://www.tslang.cn/index.html
类
简单使用
在TypeScript里,成员都默认为 public, 成员可以额被标记 private, protected, 或者static
// --------------------- public
class Animal {
name: string;
constructor(theName: string) { this.name = theName; }
move(distanceInMeters: number = 0) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
// --------------------- public 同上
class Animal {
public name: string;
public constructor(theName: string) { this.name = theName; }
public move(distanceInMeters: number) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
// --------------------- private
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
new Animal("Cat").name; // 错误: 'name' 是私有的.
// --------------------- protected
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
}
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name)
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
console.log(howard.getElevatorPitch());
console.log(howard.name); // 错误
// --------------------- static
class Grid {
static origin = {x: 0, y: 0};
calculateDistanceFromOrigin(point: {x: number; y: number;}) {
let xDist = (point.x - Grid.origin.x);
let yDist = (point.y - Grid.origin.y);
return Math.sqrt(xDist * xDist + yDist * yDist) / this.scale;
}
constructor (public scale: number) { }
}
let grid1 = new Grid(1.0); // 1x scale
let grid2 = new Grid(5.0); // 5x scale
console.log(grid1.calculateDistanceFromOrigin({x: 10, y: 10}));
console.log(grid2.calculateDistanceFromOrigin({x: 10, y: 10}));
readonly修饰符
你可以使用 readonly关键字将属性设置为只读的, 只读属性必须在声明时或构造函数里被初始化.
class Octopus {
readonly name: string;
readonly numberOfLegs: number = 8;
constructor (theName: string) {
this.name = theName;
}
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // 错误! name 是只读的.
// --------------------------- 也可以省略成这样
class Octopus {
readonly numberOfLegs: number = 8;
constructor(readonly name: string) {
}
}
存取器
这个在es2015也有, 复习一下.
注意在编译的时候要用tsc -t es5
命令输出es5, tsc
命令会报错
let passcode = "secret passcode";
class Employee {
private _fullName: string;
get fullName(): string {
return this._fullName;
}
set fullName(newName: string) {
if (passcode && passcode == "secret passcode") {
this._fullName = newName;
}
else {
console.log("Error: Unauthorized update of employee!");
}
}
}
let employee = new Employee();
employee.fullName = "Bob Smith";
if (employee.fullName) {
alert(employee.fullName);
}
抽象类
抽象类做为其它派生类的基类使用。 它们一般不会直接被实例化。 不同于接口,抽象类可以包含成员的实现细节。 abstract关键字是用于定义抽象类和在抽象类内部定义抽象方法。(此处类似java)
abstract class Animal {
abstract makeSound(): void;
move(): void {
console.log('roaming the earch...');
}
}
// 如果Animal作为类型去用的话, 不可以使用抽象类里没有的属性
abstract class Department {
constructor(public name: string) {
}
printName(): void {
console.log('Department name: ' + this.name);
}
abstract printMeeting(): void; // 必须在派生类中实现
}
class AccountingDepartment extends Department {
constructor() {
super('Accounting and Auditing'); // 在派生类的构造函数中必须调用 super()
}
printMeeting(): void {
console.log('The Accounting Department meets each Monday at 10am.');
}
generateReports(): void {
console.log('Generating accounting reports...');
}
}
let department: Department; // 允许创建一个对抽象类型的引用
department = new Department(); // 错误: 不能创建一个抽象类的实例
department = new AccountingDepartment(); // 允许对一个抽象子类进行实例化和赋值
department.printName();
department.printMeeting();
department.generateReports(); // 错误: 方法在声明的抽象类中不存在
把类当初接口
与java语言不同的是, ts接口可以继承类.
类定义会创建两个东西:类的实例类型和一个构造函数。 因为类可以创建出类型,所以你能够在允许使用接口的地方使用类. 即使类里面可以实现方法, 但在interface继承了之后下面这个例子中的point3d变量还需要自己再实现一次.
class Point {
x: number;
y: number;
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = {x: 1, y: 2, z: 3};
// ---------------------------
class Point {
x: number;
y: number;
public gkd() : string {
return 'aasd';
};
}
interface Point3d extends Point {
z: number;
}
let point3d: Point3d = { x: 1, y: 2, z: 3, gkd: ():string => {
return '123';
} };