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using UnityEngine;
public class RenderImage : MonoBehaviour
{
public Material m_Material;
/// <summary>
/// 当完成所有的渲染后,调用
/// </summary>
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
//拷贝Source RenderTexture,经过材质的shader的后处理,发送到destination RenderTexture
Graphics.Blit(source, destination, m_Material);
}
}