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一.拖拽旋转
实现方式一 :
Vector3 mousePos;
IEnumerator OnMouseDown()
{
mousePos = Input.mousePosition;
while (Input.GetMouseButton(0))
{
Vector3 offset = mousePos - Input.mousePosition;
//左右旋转
transform.Rotate(Vector3.up * offset.x/10, Space.Self);
//上下旋转
transform.Rotate(Vector3.right * offset.y/10, Space.Self);
mousePos = Input.mousePosition;
yield return null;
}
}
实现方式二:
float axisX;
float axisY;
void OnMouseDrag() //鼠标拖拽时的操作//
{
axisX = -Input.GetAxis("Mouse X");
//获得鼠标增量//
axisY = -Input.GetAxis("Mouse Y");
//左右旋转
transform.Rotate(Vector3.up * axisX * 10, Space.Self);
//上下旋转
transform.Rotate(Vector3.right * axisY * 10, Space.Self);
}