题目如下:
模拟轮盘抽奖游戏
轮盘分为三部分: 一等奖, 二等奖和三等奖;
轮盘转的时候是随机的,
如果范围在[0,0.08)之间,代表一等奖,
如果范围在[0.08,0.3)之间,代表二等奖,
如果范围在[0.3, 1.0)之间,代表三等奖,
模拟本次活动1000人参加, 模拟游戏时需要准备各等级奖品的个数.
#方法1:
import random #随机数模块
def people(): #定义一个函数,用来存放1000个模拟用户的随机数
li = []
for i in range(1000):
a = random.random()
li.append(a)
return li
Count_1 = 0
Count_2 = 0
Count_3 = 0
for i in people():
if i >= 0 and i < 0.08:
Count_1 += 1
elif i >= 0.08 and i < 0.3:
Count_2 += 1
elif i >= 0.3 and i < 1:
Count_3 += 1
print("一等奖:", Count_1, "二等奖:", Count_2, "三等奖:", Count_3)
#方法二:
import random
def fun(num):
if num >= 0 and num < 0.08:
return 1
elif num >= 0.08 and num < 0.3:
return 2
else:
return 3
# 主函数
Count_1 = 0
Count_2 = 0
Count_3 = 0
reward = {}
people = int(input("请输入人数:"))
for i in range(people):
num = float(format(random.random(), '.2f'))
if fun(num) == 1:
Count_1 += 1
elif fun(num) == 2:
Count_2 += 1
elif fun(num) == 3:
Count_3 += 1
reward = {'一等奖': Count_1, '二等奖': Count_2, '三等奖': Count_3}
print(reward)
#方法三
import random
def fun(people):
Count_1 = 0
Count_2 = 0
Count_3 = 0
for i in range(people):
num = float(format(random.random(), '.2f'))
if num >= 0 and num < 0.08:
Count_1 += 1
elif num >= 0.08 and num < 0.3:
Count_2 += 1
else:
Count_3 += 1
return Count_1, Count_2, Count_3
# 主函数
# reward = {}
people = int(input("请输入人数:"))
Count_1, Count_2, Count_3 = fun(people)
reward = {'一等奖': Count_1, '二等奖': Count_2, '三等奖': Count_3}
print(reward)
#方法四:
import random
rewardDict = {
'一等奖':(0,0.08),
'二等奖':(0.08,0.3),
'三等奖':(0.3,1.0)
}
def rewardFun():
"""用户得奖等级"""
#生成一个0~1之间的随机数
num = random.random()
#判断随机转盘转的是几等奖
for k,v in rewardDict.items():
if v[0] <= num < v[1]:
return k
resultDict = {}
for i in range(1000):
res = rewardFun()
if res not in resultDict:
resultDict[res] = 1
else:
resultDict[res] += 1
for k,v in resultDict.items():
print(k,'------>',v)