UE对话框

    // Put your "OnButtonClicked" stuff here
    FText DialogText = FText::Format(
                            LOCTEXT("PluginButtonDialogText", "Add code to {0} in {1} to override this button's actions"),
                            FText::FromString(TEXT("FTestButtonModule::PluginButtonClicked()")),
                            FText::FromString(TEXT("TestButton.cpp"))
                       );
    FMessageDialog::Open(EAppMsgType::Ok, DialogText);

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转载自www.cnblogs.com/luxishi/p/10392741.html