开关抖动及消除

当按下和释放微动按键时,会由短时间的抖动现象才会到达想要的状态。如下图所示:

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从上图可知。按键抖动时间大概为150us。

在一些对按键抖动敏感的情况下需要进行消抖设计,目前常见的消抖设计如下:

  • 滤波电容

关于去抖硬件最简单的方式并联一颗100nF陶瓷电容,进行滤波处理。

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  • RC滤波+施密特触发器

要想更严谨设计消抖电路,会增加施密特触发器,更大程度的保证后端不受按键抖动影响,电路如下:

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分别来看按键闭合断开时电路状态:

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开关打开时:

电容C1通过R1 D1回路充电,Vb电压=Vcc-0.7为高电平,后通过反向施密特触发器使Vout输出为低。

开关闭合时:

电容C1通过R2进行放电,最后Vb电压变为0,通过反向施密特触发器使Vout输出为高。

当按下按键出现快速抖动现象时,通过电容会使Vb点电压快速变成Vcc或GND。在抖动过程时对电容会有轻微的充电或放电,但后端的施密特触发器有迟滞效果不会导致Vout发现抖动现象。

此电路中D1的使用使为了限制R1 R2一起给C1供电,增加充电时间影响效果。如果减小R1的值会使电流增加,功耗较高。


  • 专用消抖芯片

一些厂家会提供专用芯片,避免自搭电路的不稳定性, 如美信-Max6816:
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  • 软件滤波

软件消除抖动也是很常见的方式,一般形式是延时查询按键状态或者中断形式来消除抖动。
下面是Arduino的软件消抖代码:

/* SoftwareDebounce
 * 
 * At each transition from LOW to HIGH or from HIGH to LOW 
 * the input signal is debounced by sampling across
 * multiple reads over several milli seconds.  The input
 * is not considered HIGH or LOW until the input signal 
 * has been sampled for at least "debounce_count" (10)
 * milliseconds in the new state.
 *
 * Notes:
 *   Adjust debounce_count to reflect the timescale 
 *     over which the input signal may bounce before
 *     becoming steady state
 *
 * Based on:
 *   http://www.arduino.cc/en/Tutorial/Debounce
 *
 * Jon Schlueter
 * 30 December 2008
 *
 * http://playground.arduino.cc/Learning/SoftwareDebounce
 */

int inPin = 7;         // the number of the input pin
int outPin = 13;       // the number of the output pin

int counter = 0;       // how many times we have seen new value
int reading;           // the current value read from the input pin
int current_state = LOW;    // the debounced input value

// the following variable is a long because the time, measured in milliseconds,
// will quickly become a bigger number than can be stored in an int.
long time = 0;         // the last time the output pin was sampled
int debounce_count = 10; // number of millis/samples to consider before declaring a debounced input

void setup()
{
  pinMode(inPin, INPUT);
  pinMode(outPin, OUTPUT);
  digitalWrite(outPin, current_state); // setup the Output LED for initial state
}


void loop()
{
  // If we have gone on to the next millisecond
  if(millis() != time)
  {
    reading = digitalRead(inPin);

    if(reading == current_state && counter > 0)
    {
      counter--;
    }
    if(reading != current_state)
    {
       counter++; 
    }
    // If the Input has shown the same value for long enough let's switch it
    if(counter >= debounce_count)
    {
      counter = 0;
      current_state = reading;
      digitalWrite(outPin, current_state);
    }
    time = millis();
  }
}

参考

  1. Switch Bounce and How to Deal with It
  2. Switch Debouncing
  3. Debounce a Switch

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转载自blog.csdn.net/sternlycore/article/details/87864847