P215_等号运算符重载

1、先释放旧的内存

2、返回一个引用

3、赋值

//示意图

#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
#include <string>

class Name
{
public:
	Name(const char* myp)
	{
		int len = strlen(myp);
		m_p = (char*)malloc(len + 1);

		strcpy(m_p, myp);
	}

	//Name obj2 = obj1;
	//解决方案: 手工的编写拷贝构造函数  使用深拷贝

	Name (const Name& obj1)
	{
		m_len = obj1.m_len;
		m_p = (char*)malloc(m_len + 1);

		strcpy(m_p, obj1.m_p);

	}

	Name& operator=(Name &obj1)
	{
		//1 把旧的内存先释放掉
		if (this->m_p != NULL)
		{
			delete[] m_p;               //这里不明白   ,看书去
			m_len = 0;
		}

		//2 根据obj1分配内存大小
		this->m_len = obj1.m_len;
		this->m_p = new char[m_len+1];

		//把obj1赋值
		strcpy(m_p,obj1.m_p);
		return *this;
	}

	~Name()
	{
		if (m_p != NULL)
		{
			free(m_p);
			m_p = NULL;
			m_len = 0;
		}
	}



private:
	char *m_p;
	int m_len;
};

void objplaymain()
{
	Name obj1("abcdefg");
	//Name obj2 = obj1;  //默认的copy函数  C++编译器给我们提供的
	//初始化

	Name obj2=obj1;
	Name obj3("obj3"); //等号操作   初始化和等号操作是两个不同的概念
	//显示的重载等号操作符

	obj3 = obj1;  //C++编译器提供的 等号操作 也属 浅拷贝
	//obj3.operator=(obj1)



	//3  
	obj1 = obj2 = obj3;
	//obj2.operator=(obj3)
	//obj1 = void;
	
}

int main()
{
	cout << "你好:" << endl;
	objplaymain();

	return 0;
}

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转载自blog.csdn.net/weixin_41983807/article/details/87863512