using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour {
public int speed = 2;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float h = Input.GetAxis("Horizontal");//水平 ad
float v = Input.GetAxis("Vertical");//垂直输入量 ws
Vector3 moveVec = new Vector3(h, 0, v);
transform.Translate(moveVec * speed * Time.deltaTime);
}
}
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转载自blog.csdn.net/weixin_41796913/article/details/84201782
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