记录美好
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 修改贴图
/// </summary>
public class ChangeTextrue : MonoBehaviour {
//1.找到要改变纹理的模型
//2.动态加载文件夹里的纹理
private Texture2D myTexture;
private string serialNumber;
private int number = 1;
void Start () {
}
// Update is called once per frame
void Update()
{
bool Left = Input.GetKeyDown(KeyCode.LeftArrow);//检测按键是否被按下,并在被释放前仅运行一次
bool Right = Input.GetKeyDown(KeyCode.RightArrow);
if (Left == true)
{
if (number <= 1)
{
number = 1;
}
else
{
number--;
}
}
if (Right == true)
{
if (number >= 4)
{
number = 4;
}
else
{
number++;
}
}
//文件路径
serialNumber = "Images/Screen/" + System.Convert.ToString(number);//变量类型转换
//使用Resources.Load动态加载当前图像,得到的是Object类型。模型纹理为Texture类型,所以需要强制类型转换
myTexture = (Texture2D)Resources.Load(serialNumber);
//将当前模型纹理进行修改
GetComponent<Renderer>().material.mainTexture = myTexture;
}
}