设计模式 装饰模式实例

 小菜扮靓实例

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    abstract class Component
    {
        public abstract void show();
     
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Person:Component
    {
        private string name;
        public Person()
        {}
        public Person(String name)
        { this.name = name; }

        public override void show()
        {
            Console.WriteLine("装扮的{0}", name);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Finery:Component
    {
        protected Component com;
        public void decorate(Component com)
        { this.com = com; }
        public override void show()
        {
            if (com != null)
                com.show();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Tshirts:Finery
    {
        public override void show()
        {
            Console.WriteLine("大T恤" );
            base.show();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class BigTrouser:Finery
    {public override void show()
        {
            Console.WriteLine("大垮裤");
            base.show();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Sneaker:Finery
    {public override void show()
        {
            Console.WriteLine("破球鞋");
            base.show();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Shoe:Finery
    {
        public override void show()
        {
            Console.WriteLine("皮鞋");
            base.show();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Suit:Finery
    {public override void show()

    {Console.WriteLine("西装");
    base.show();
    }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Tie:Finery
    {public override void show()
        {
            Console.WriteLine("领带");
            base.show();

        }
    }
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace zhuangshi
{
    class Program
    {
        static void Main(string[] args)
        {
            Person xc = new Person("小菜");
            Console.WriteLine("第一种装扮");
            Sneaker sk = new Sneaker();
            BigTrouser bt = new BigTrouser();
            Tshirts ts = new Tshirts();
            sk.decorate(xc);
            bt.decorate(sk);
            ts.decorate(bt);
            ts.show();
            Console.WriteLine("第二种装扮");
            Suit su = new Suit();
            Tie te = new Tie();
            Shoe sh = new Shoe();
            su.decorate(xc);
            te.decorate(su);
            sh.decorate(te);
            sh.show();

        }
    }
}

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转载自blog.csdn.net/sdauguanweihong/article/details/88658162