好久都没有写了。今天做了类继承的练习,做了一个小队,进行简单的判定。
namespace 兵团建立练习 { class ServantBasics { public string name; //protected 代表着子类可以继承,外部不能调用 protected int attack; public ServantBasics(string name,int attack) //做了一个构造函数,用于赋值 { this.name = name; this.attack = attack; } } class SaberServant : ServantBasics //用于继承父类函数 这个就是语法 { public SaberServant(string name, int attack) : base(name, attack) //这个其实是上面输入父类后,然后有个红线自动点击会自动填入,不过我也认真记了一下,和this用法挺像的 { } public void skill() { Console.WriteLine("“EX咖喱棒!!!”"); Console.WriteLine("给对面造成了{0}点伤害",attack); } } class ArcherServant: ServantBasics //用于继承父类函数 { public ArcherServant(string name,int attack) : base(name,attack) { } public void skill() { Console.WriteLine("“无限剑制”"); Console.WriteLine("给对面造成了{0}点伤害", attack); } } class RiderServant : ServantBasics //用于继承父类函数 { public RiderServant(string name, int attack) : base(name, attack) { } public void skill() { Console.WriteLine("“无限剑制”"); Console.WriteLine("给对面造成了{0}点伤害", attack); } } class CasterServant : ServantBasics //用于继承父类函数 { public CasterServant(string name, int attack) : base(name, attack) { } public void skill() { Console.WriteLine("“万符必应破戒”"); Console.WriteLine("给对面造成了{0}点伤害", attack); } } class Program { static void Main(string[] args) { var r = new Random(); //建立一个随机的骰子 var servantParty = new ServantBasics[10]; //建立了一个10个人小队的数组 for (int i = 0; i < servantParty.Length; i++) { var roll = r.Next(1, 101); if (roll > 70) { servantParty[i] = new SaberServant("剑士",100); } else if (roll > 40) { servantParty[i] = new ArcherServant("弓箭手", 90); } else { servantParty[i] = new CasterServant("魔法师", 110); } } for (int i = 0; i < servantParty.Length; i++) { if (servantParty[i] is SaberServant) //我是这样理解的,用父类创建的这个子类,是不是SaberSevrvant { SaberServant saber = servantParty[i] as SaberServant; //如果不是返回空,如果是就给saber赋值 Console.WriteLine("这是第{0}个,职业是{1}",i+1,saber.name); saber.skill(); } else if (servantParty[i] is ArcherServant) { Console.WriteLine("这是第{0}个,职业是{1}", i + 1, (servantParty[i] as ArcherServant).name); (servantParty[i] as ArcherServant).skill(); //尝试进行简写 } else { Console.WriteLine("这是第{0}个,职业是{1}", i + 1, (servantParty[i] as CasterServant).name); (servantParty[i] as CasterServant).skill(); //我自己测试发现不能直接用servantParty[i].skill,没有选项,因为这个数组是基于父类建立的 //这种方法被称为里氏转换,挺神奇的,因为我以为数组都存好了数据new后的数据,居然不能 .skill } } Console.ReadKey(); } } }
用了一个数组来记录东西,我觉得这样似乎可以做生成地图随机怪兽的玩意,所以记录下来,方便以后忘记时候来看看,可能会有帮助