根据web的url来决定是否从login界面输入账户密码登陆,或者根据url携带的token来登陆。
在index.html中获得url并缓存,然后在入口函数Main.ts中取出来解析,根据解析结果决定是否显示登陆界面。
关键是index.html中添加这一段
//NOTE: andrew 在这里添加
var urlKey = "urlKey";
var urlValue = window.location.href;
console.log("urlValue = ",urlValue);
egret.localStorage.removeItem(urlKey);
egret.localStorage.setItem(urlKey,);
完整如下:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>什么啊</title>
<meta name="viewport" content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="full-screen" content="true" />
<meta name="screen-orientation" content="landscape" />
<meta name="x5-fullscreen" content="true" />
<meta name="360-fullscreen" content="true" />
<style>
html,
body {
-ms-touch-action: none;
background: #888888;
padding: 0;
border: 0;
margin: 0;
height: 100%;
}
</style>
</head>
<body>
<div style="margin: auto;width: 100%;height: 100%;" class="egret-player" data-entry-class="Main" data-orientation="landscape" data-scale-mode="exactFit" data-frame-rate="30"
data-content-width="1280" data-content-height="720" data-multi-fingered="2" data-show-fps="false" data-show-log="false" data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
</div>
<script>
var loadScript = function (list, callback) {
var loaded = 0;
var loadNext = function () {
loadSingleScript(list[loaded], function () {
loaded++;
if (loaded >= list.length) {
callback();
} else {
loadNext();
}
})
};
loadNext();
};
var loadSingleScript = function (src, callback) {
var s = document.createElement('script');
s.async = false;
s.src = src;
s.addEventListener('load', function () {
s.parentNode.removeChild(s);
s.removeEventListener('load', arguments.callee, false);
callback();
}, false);
document.body.appendChild(s);
};
var xhr = new XMLHttpRequest();
xhr.open('GET', './manifest.json?v=' + Math.random(), true);
xhr.addEventListener("load", function () {
var manifest = JSON.parse(xhr.response);
var list = manifest.initial.concat(manifest.game);
loadScript(list, function () {
//NOTE: andrew 在这里添加
var urlKey = "urlKey";
var urlValue = window.location.href;
console.log("urlValue = ",urlValue);
egret.localStorage.removeItem(urlKey);
egret.localStorage.setItem(urlKey,);
/**
* {
* "renderMode":, //Engine rendering mode, "canvas" or "webgl"
* "audioType": 0 //Use the audio type, 0: default, 2: web audio, 3: audio
* "antialias": //Whether the anti-aliasing is enabled in WebGL mode, true: on, false: off, defaults to false
* "calculateCanvasScaleFactor": //a function return canvas scale factor
* }
**/
egret.runEgret({
renderMode: "webgl",
audioType: 0,
calculateCanvasScaleFactor: function (context) {
var backingStore = context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio || 1;
return (window.devicePixelRatio || 1) / backingStore;
}
});
});
});
xhr.send(null);
</script>
</body>
</html>
在Main.ts中取出url
class Main extends egret.DisplayObjectContainer {
public constructor() {
super();
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
}
private onAddToStage(event: egret.Event) {
egret.log("onAddToStage");
let urlValue = egret.localStorage.getItem("urlKey");
egret.log("urlValue = ",urlValue);
}
}
获取url的参数如下:
其他参数获取介绍:
//设置或获取对象指定的文件名或路径。
alert(window.location.pathname);
//设置或获取整个 URL 为字符串。
alert(window.location.href);
//设置或获取与 URL 关联的端口号码。
alert(window.location.port);
//设置或获取 URL 的协议部分。
alert(window.location.protocol);
//设置或获取 href 属性中在井号“#”后面的分段。
alert(window.location.hash);
//设置或获取 location 或 URL 的 hostname 和 port 号码。
alert(window.location.host);
//设置或获取 href 属性中跟在问号后面的部分。
alert(window.location.search);