#region//获取图层所有要素
public static List<ILayer> GetAllLayer(AxMapControl map)
{
List<ILayer> layers = new List<ILayer>();
for (int i = 0; i < map.LayerCount; i++)
{
ILayer layer = map.get_Layer(i);
if (layer is IGroupLayer)
{
layers.AddRange(GetLayers(layer));
}
else
{
layers.Add(layer);
}
}
return layers;
}
public static List<ILayer> GetLayers(ILayer player)
{
List<ILayer> layers = new List<ILayer>();
ICompositeLayer composite = player as ICompositeLayer;
for (int j = 0; j < composite.Count; j++)
{
ILayer midlayer = composite.Layer[j];
if (midlayer is IGroupLayer)
{
layers.AddRange(GetLayers(midlayer));
}
else
{
layers.Add(midlayer);
}
}
return layers;
}
#endregion