using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public Text _text;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
OnClick();
}
}
private void OnClick()
{
Debug.Log("截屏");
Camera camera = GameObject.Find("Main Camera").gameObject.GetComponent<Camera>();
int ratio = 1;
Rect rect = new Rect(0, 0, (int)Screen.width / ratio, (int)Screen.height / ratio);//图片大小取决于ratio的大小
Texture2D aa = ScreenShot(camera, rect);
}
public Texture2D ScreenShot(Camera camera, Rect rect)
{
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
camera.targetTexture = rt;
camera.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
camera.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = "C:/Users/37864/Desktop/TS/" + _text.text + ".jpg";//存放路径
Debug.Log(_text.text);
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
}
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转载自blog.csdn.net/vickieyy/article/details/89601093
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