using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DragUI : MonoBehaviour ,IBeginDragHandler,IDragHandler,IEndDragHandler
{
private RectTransform rectTransform;
Vector2 mouseDown;
Vector2 oldPos;
void Start()
{
rectTransform = this.GetComponent<RectTransform>();
}
public void OnBeginDrag(PointerEventData eventData)
{
Debug.Log(this.gameObject.name);
init_Title_Pos();
}
public void OnDrag(PointerEventData eventData)
{
Vector2 offset = Input.mousePosition;
offset -= mouseDown;
offset = oldPos + offset;
rectTransform.anchoredPosition = offset;
}
public void OnEndDrag(PointerEventData eventData)
{
oldPos = rectTransform.anchoredPosition;
}
void init_Title_Pos()
{
mouseDown = Input.mousePosition;
oldPos = rectTransform.anchoredPosition;
}
}
不抖动 拖拽UI
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转载自blog.csdn.net/degyss/article/details/91412804
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