1.使用UnityWebRequest需要引用using UnityEngine.Networking.
2.UnityWebRequest中有几个方法,UnityWebRequest.GetAssetBundle(URL)获取assetBundle资源,有一个返回资源的函数SendWebRequest,用来下载资源,DownloadHandlerAssetBundle.GetContent()未获取assetBundle资源包,接着就是LoadAsset<>()加载,实例化。
3.代码如下
void Start () {
StartCoroutine(Load());
}
private IEnumerator Load()
{
string url = "";//此为AssetBundle资源路径,可为本地,也可以是服务端
UnityWebRequest request= UnityWebRequest.GetAssetBundle(url);
yield return request.SendWebRequest ();
// AssetBundle ab = DownloadHandlerAssetBundle.GetContent (request );
AssetBundle ab = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
GameObject ao = ab.LoadAsset<GameObject>("Man1");
Instantiate(ao);
}
4.多看看UnityApi。