package com.hyl.libgdx; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class FirstGame implements ApplicationListener{ //绘图用的SpriteBatch private SpriteBatch batch; @Override public void create() { batch = new SpriteBatch(); //实例化 } @Override public void dispose() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); //清屏 batch.begin(); batch.end(); } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } } package com.hyl.libgdx; import com.badlogic.gdx.backends.android.AndroidApplication; import android.os.Bundle; import android.app.Activity; import android.view.Menu; public class MainActivity extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); initialize(new FirstGame(), false); } }
搭建libgdx环境
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转载自hylxinlang.iteye.com/blog/1884550
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