访问器模式
Version、Logger等基础模块,功能相对固定但拥有几套不同的行为(如开发版本和正式版本不同),采用访问器模式,便于调整功能或复用
public static class Version
{
public interface IVersionHelper
{
string GameVersion { get; }
}
private static IVersionHelper s_VersionHelper = null;
public static string GameVersion {
get
{
if (s_VersionHelper == null)
{
return string.Empty;
}
return s_VersionHelper.GameVersion;
}
}
public static void SetVersionHelper(IVersionHelper versionHelper)
{
s_VersionHelper = versionHelper;
}
}
Version
类的公共属性都通过访问器进行访问,访问器可自定义
class MyVersionHelper : Version.IVersionHelper
{
public string GameVersion
{
get
{
return "test gameversion!";
}
}
}
static void Test()
{
Version.SetVersionHelper(new MyVersionHelper());
Console.WriteLine(Version.GameVersion); // test gameversion!
}
GameFrameworkLog
类相同