如果只是修改材质属性,那么可以用 MaterialPropertyBlock,如修改Color :
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
mpb.SetColor("_FillColor", Color.red);
GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
如果只是修改材质属性,那么可以用 MaterialPropertyBlock,如修改Color :
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
mpb.SetColor("_FillColor", Color.red);
GetComponent<MeshRenderer>().SetPropertyBlock(mpb);