C#
using UnityEngine;
using XLua;
public class CsCallLua : MonoBehaviour {
void Start () {
var luaenv = new XLua.LuaEnv();
luaenv.DoString("require 'CsCallLua'");
var nn = luaenv.Global.Get<string>("nn");
var age = luaenv.Global.Get<int>("age");
var isHS = luaenv.Global.Get<bool>("isHandsome");
print(nn);
print(age);
print(isHS);
luaenv.Dispose();
}
}
CsCallLua.lua
nn = "NewDaliy"
age = 18
isHandsome = true