C#调用Lua的全局变量

C#

using UnityEngine;
using XLua;
public class CsCallLua : MonoBehaviour {
	void Start () {
        var luaenv = new XLua.LuaEnv();
        luaenv.DoString("require 'CsCallLua'");
        var nn = luaenv.Global.Get<string>("nn");
        var age = luaenv.Global.Get<int>("age");
        var isHS = luaenv.Global.Get<bool>("isHandsome");
        print(nn);
        print(age);
        print(isHS);
        luaenv.Dispose();
    }	
}

CsCallLua.lua

nn = "NewDaliy"
age = 18
isHandsome = true
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转载自blog.csdn.net/cuijiahao/article/details/103905024