查找UEBuildWindows.cs文件,里面记录了此版本的UE4可以用哪个版本的VS编译
比如
4.19.1版本
public enum WindowsCompiler { /// <summary> /// Use the default compiler. A specific value will always be used outside of configuration classes. /// </summary> Default, /// <summary> /// Visual Studio 2013 (Visual C++ 12.0) /// </summary> [Obsolete("UE4 does not support building Visual Studio 2013 targets from the 4.16 release onwards.")] VisualStudio2013, /// <summary> /// Visual Studio 2015 (Visual C++ 14.0) /// </summary> VisualStudio2015, /// <summary> /// Visual Studio 2017 (Visual C++ 15.0) /// </summary> VisualStudio2017, }
4.9版本
public enum WindowsCompiler { /// Visual Studio 2012 (Visual C++ 11.0). No longer supported for building on Windows, but required for other platform toolchains. VisualStudio2012, /// Visual Studio 2013 (Visual C++ 12.0) VisualStudio2013, /// Visual Studio 2015 (Visual C++ 14.0) VisualStudio2015, }