UnityEditor.AssetDatabase.GetDependencies does not find C# script parent scripts.
Nov 16, 2018
Steps to Reproduce:
- Open the attached project.
- Open the scene "Assets\Scene.unity"
- Press play
Expected:
When play is pressed, the "Log Scene Dependencies" script, which sits on the gameobject of the same name, prints out all of the dependencies for the current scene. Included in this should be"
- Assets/Scene.unity
- Assets/LogSceneDependencies.cs
- Assets/NewBehaviourScript.cs
- Assets/NewBehaviourScriptParent.cs
Observed:
Assets/NewBehaviourScriptParent.cs is not found. The NewBehaviourScript class inherits from the NewBehaviourScriptParent class, so Assets/NewBehaviourScriptParent.cs should be listed.
Found using the Windows Editor in editor version 2019.1.0a9.
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Resolution Note (fix version ):
The Asset Database has no knowledge of the C# code structure, it only knows about the assets dependencies expressed through the Unity serialization system. For the asset database, a C# file is just another asset type.