winform 热词从背景图中间向四周发散效果

经理提了个小功能 , 从数据库读取出关键词  然后窗体放个背景图片  关键词从图片中间一个一个出来  然后慢慢向四周发散的效果 。文字大小和颜色 可以控制 

首先设置 Form的 BackgroundImage 属性    设置窗体的背景图   

然后添加2个timer 控件 timer1和timer2,设置Interval =300 , 其中 timer1 用来隔0.3s通过GDI+   DrawString, timer2 用来隔0.3s 添加关键词

上代码:

  private void timer1_Tick(object sender, EventArgs e)
        {
            if (SC != null)
            {
                img = Image.FromFile(".\\logo.png");
                SC.Reflash();
                Graphics g = Graphics.FromImage(img);
                SC.Print(g);
                g.Dispose();
                this.BackgroundImage = img;
            }

        }

 private void timer2_Tick(object sender, EventArgs e)
        {
            List<string> names = str;
            List<int> list = new List<int>();

            if (!list.Contains(chunum))
            {
                if (chunum < names.Count)
                {
                    list.Add(chunum);
                    lock (SC)
                    {
                        SC.AddKey(names[chunum], chunum);
                    }
                    chunum++;
                }
            }
        }

        List<string> str = new List<string> { "小胖人", "我的信", "hello", "加油", "你是谁", "张三是", "理顺了", "万城" };

SC是个自定义类 ShowClass  里面有字体大小  颜色   

public class ShowClass
    {
        public int firstVal = 0;
        public int secondVal = 0;

        public Size winsize;
        public int keylens;
        public int keylene;
        public int fontsizes;
        public int fontsizee;
        public Color fontcolor;
        public List<View> lv = new List<View>();
        public ShowClass(Size size, int keylens, int keylene, int fontsizes, int fontsizee, Color fontcolor)
        {
            this.winsize = size;
            this.keylens = keylens;
            this.keylene = keylene;
            this.fontsizes = fontsizes;
            this.fontsizee = fontsizee;
            this.fontcolor = fontcolor;
        }
        public void AddKey(string key, int chunum)
        {
            if (lv.Count() < keylene)
            {
                lv.Add(new View(key, chunum, fontsizes, fontsizee, fontcolor, winsize));
            }
        }

        internal View IsInView(int x, int y)
        {
            foreach (View v in lv)
            {
                if (v.isInRec(new Point(x, y)))
                {
                    return v;
                }
            }
            return null;

        }

        internal void Print(Graphics g)
        {
            foreach (View x in lv)
            {
                x.Print(g);
            }
        }
        internal void Reflash()
        {
           
            for (int i = 0; i < lv.Count; i++)
            {
                if (i == 0 && firstVal < 3)
                {
                    firstVal++;
                    lv[i].Reflash(0);
                }

                else if (i > 0 && secondVal < 150)
                {
                    secondVal++;
                    lv[i].Reflash(i);
                }

            }
        }

  Print 里面就是通过GDI+ 来实现在背景图上画字    g.DrawString(text, new Font(font, fsize), new SolidBrush(cl), new Point(x, y));

       第二个参数可以控制字体大小   最后一个参数Point就是坐标  可以通过随机数来确定文字发散方向及x, y 的距离 

来个最终效果图  关键词发散方向和 距离都是随机的   

 

原文地址:https://www.cnblogs.com/alonglonga/p/12288781.html    小赫赫首发

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转载自www.cnblogs.com/alonglonga/p/12288781.html
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