程序员:
* T恤/polo+牛仔裤+运动鞋
//程序员
public interface Programmer {
public void show();
}
//我 shilvfei
public class Shilvfei implements Programmer{
@Override
public void show() {
// TODO Auto-generated method stub
System.out.println("我是一个程序员");
}
}
// 这个类就是穿着的抽象类(也就是装饰的抽象类)
public abstract class Decorator implements Programmer{
protected Programmer programmer;
//给shilvfei穿衣
public void dress(Programmer programmer){
this.programmer = programmer;
}
@Override
public void show() {
// TODO Auto-generated method stub
if(programmer!=null){
programmer.show();
}
}
}
//T恤
public class Tshirt extends Decorator{
@Override
public void show() {
// TODO Auto-generated method stub
super.show();
System.out.println("穿着T恤");
}
}
//牛仔裤
public class Jeans extends Decorator {
@Override
public void show() {
// TODO Auto-generated method stub
super.show();
System.out.println("牛仔裤");
}
}
//运动鞋
public class GymShoes extends Decorator{
@Override
public void show() {
// TODO Auto-generated method stub
super.show();
System.out.println("穿上运动鞋");
}
}
//开始穿衣
public class DecoratorTest {
public static void main(String[] args) {
Programmer shilvfei = new Shilvfei();
Decorator tShirt = new Tshirt();
Decorator jeans = new Jeans();
Decorator gymShoes = new GymShoes();
//首先确定穿在谁身上
tShirt.dress(shilvfei);
//穿完T恤的程序员,再穿上牛仔裤
jeans.dress(tShirt);
//穿完牛仔裤的程序员,再穿上运动鞋
gymShoes.dress(jeans);
//show一下
gymShoes.show();
}
}
输出结果:
我是一个程序员
穿着T恤
牛仔裤
穿上运动鞋
UML:
装饰模式: 动态地给一个对象添加一些额外的职责,就能增加功能来说,装饰者模式比生成子类更为灵活.