小镇3.0<宝藏时代>
小镇系列已经更新请查看最新版本
小镇4.0<机甲纪元>
小镇5.0<怪物狂欢季>先导版
爆肝一晚
小镇3.0在这里与大家相见了
望多多支持…
小镇3.0运用了二维数组(探宝)
平衡游戏内容
优化游戏体验
还是那句话
为了你的良好游戏体验请不要修改人物参数(学习除外,感觉没什么可学的 )
补充一下
探宝里面WASD移动
你现在已经将超能斩练习的很熟练了
但是你在挑战BOOS时
别击飞,掉入了一个神秘山洞
在山洞的深处似乎有什么不得了的东西???
代码如下:
#include<bits/stdc++.h>//头文件
#include<windows.h>//头文件
#include <conio.h>
void xiaozhen();
void wuqidian();//武器店s
void yaopindian();//药品店
// {
void maoxian();//冒险
void daguai();//大怪
void xiaoguai();//小怪
void BOOS(); //boos
// }
void zhuangtai();//状态
void choujiang();//抽奖
void ziliao();//资料
void yunshi(); //陨石
void jiangli();
void tanbao();
//}
char a[13][100]= {"| R资源 X大怪 F小大怪 O入口 0你的位置 |",
"| |",
"| |-X--R--X |",
"| | | |",
"| |----X--|-F-R| |",
"| |--R--| | |---? |",
"| O0-| |RF--| |",
"| |---|--F-X-R--| |",
"| | | |",
"| |-X--R-|-X--F-R-|--F-R--? |",
"| | R |",
"| |X---R---X--F-R-| |",
"| |"};
int x=6,y=5,z=6,l=4;
int bao=0;
int shengming=1000,shanghai=50,fangyu=10,jinbi=200,jijiubao=5,jingyan=100;//主角资料
int xhp,xsh,xjb,xdj,xfy;//小怪
int dhp,dsh,djb,ddj,dfy;//大怪
int boosHP,boosSH,boosfy;//BOOS
using namespace std;
int main() {
xiaozhen();
}
void xiaozhen() {
int i=0,n=0,l=1;
while (l) {
system("cls");
cout<<" [小镇3.0<宝藏时代>]\n";
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"输入 1 冒险"<<endl;
cout<<"输入 2 武器店"<<endl;
cout<<"输入 3 药品店"<<endl;
cout<<"输入 4 自己状态"<<endl;
cout<<"输入 5 查看游戏资料"<<endl;
cout<<"输入 0 结束游戏"<<endl;
cin>>l;
switch(l)
{
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
maoxian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
wuqidian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
yaopindian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
zhuangtai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 5:
cout<<"-------------------------------------------------------------------------------\n" ;
ziliao();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 0:
break;
default:
cout<<"不要乱输入"<<endl;
}
}
}
void maoxian() {
int i=0,n=0,l=1;
while(l) {
cout<<"输入 1 打小怪(1~5级)"<<endl;
cout<<"输入 2 打大怪(5~10级)"<<endl;
cout<<"输入 3 打BOOS(15级)"<<endl;
cout<<"输入 4 探宝"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l) {
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
if(jingyan/100>5)
{
cout<<"等级过高"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
xiaoguai();
if(shengming<=0)
{
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
if(jingyan/100>20)
{
cout<<"等级过高"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
if(jingyan/100<3)
{
cout<<"等级过低,还差"<<300-jingyan<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
daguai();
if(shengming<=0)
{
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
if(jingyan/100<7)
{
cout<<"等级过低,还差"<<700-jingyan<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
BOOS();
if(boosHP==0)
{
break;
}
break;
cout<<"-------------------------------------------------------------------------------\n" ;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
tanbao();
if(shengming<=0)
{
Sleep(1000);
break;
}
cout<<"-------------------------------------------------------------------------------\n";
break;
case 0:
break;
default:
cout<<"不要乱输入"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
}
}
}
void zhuangtai() {
cout<<"你的生命为:"<<shengming<<endl;
cout<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"你的防御为:"<<fangyu<<endl;
cout<<"你的伤害为:"<<shanghai<<endl;
cout<<"你的经验为(100经验=1级):"<<jingyan<<endl;
cout<<"你的等级为:"<<jingyan/100<<endl;
cout<<"你拥有的急救包数"<<jijiubao<<endl;
cout<<"技能MAX斩(无敌,造成2*伤害,boos*3) "<<endl;
cout<<"返回小镇";
system("pause");
}
void xiaoguai()
{
if(shengming<=0)
{
return xiaoguai();
}
int i=1,n=0,l=1,taopao,cg,lengque=0;
int r,w;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
xdj=(randomNumber% 5)+1;
cg=(randomNumber% 5)+1;
xhp=xdj*100;
xsh=xdj*20;
xjb=xdj*10;
xfy=xdj*5;
cout<<"你面对的是"<<xdj<<"级小怪,伤害"<<xsh<<"生命:"<<xhp<<"防御:"<<xfy<<",是否迎战,迎战1"<<endl;
cin>>r;
if(r==1||bao==1)
{
int f=0;
while(shengming>0&&xhp>0&&l!=123&&i<=15)
{
cout<<"第"<<i<<"回合"<<endl;
cout<<"你的生命:"<<shengming<<endl;
cout<<"小怪生命:"<<xhp<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的防御),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
cout<<"输入3使用技能(无敌,造成 2*伤害,BOOS*3点伤害)"<<endl;
cout<<"输入4逃跑(20%几率,逃跑失败也要减少血(无视防御),实在打不过撑过15回合自动结束)"<<endl;
cout<<"输入5使用战斗急救包!!!"<<endl;
cin>>l;
if(lengque>0&&f==1)
{
lengque--;
}
switch(l) {
case 1:
if((fangyu/2)<xsh) {
shengming-=xsh-fangyu/2;
}
if(shanghai>xfy ) {
xhp-=shanghai-xfy;
}
i++;
f=1;
break;
case 2:
if(fangyu*2<xsh) {
shengming-=xsh-fangyu*2;
}
i++;
f=1;
break;
case 3:
if(lengque==0) {
xhp-=shanghai*2;
lengque=5;
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
f=0;
break;
case 4:
if(bao==1) {
cout<<"探宝时不能逃跑!!!"<<endl;
break;
}
if(taopao=1) {
cout<<"逃跑成功!!!"<<endl;
l=123;
}
f=1;
break;
case 5:
if(jijiubao>0) {
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
i++;
}
f=1;
break;
}
}
if(shengming<=0) {
cout<<"你死了"<<endl;
Sleep(1000);
return xiaoguai();
}
if(xhp<=0) {
cout<<"你打败了"<<xdj<<"级小怪"<<endl;
cout<<"奖励金币"<<xjb<<"$"<<endl;
jinbi+=xjb;
cout<<"奖励经验"<<xdj*10<<endl;
jingyan+=xdj*10;
}
} else if(r=='n') {
cout<<"你已逃跑"<<endl;
} else {
cout<<"输入有误"<<endl;
}
}
void daguai() {
if(shengming<=0) {
return daguai();
}
int i=1,n=0,l=1,taopao,cg;
int lengque=0;
int r,w;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
ddj=(randomNumber% 5)+6;
dhp=ddj*100;
dsh=ddj*20;
djb=ddj*10;
dfy=ddj*5;
cout<<"你面对的是"<<ddj<<"级大怪,伤害"<<dsh<<"生命:"<<dhp<<"防御:"<<dfy<<"是否迎战,迎战 1"<<endl;
cin>>r;
int f=0;
if(r==1||bao==1) {
while(shengming>0&&dhp>0&&l!=123&&i<=20) {
cout<<"第"<<i<<"回合"<<endl;
cout<<"你的生命:"<<shengming<<endl;
cout<<"大怪生命:"<<dhp<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
cout<<"输入3使用技能(无敌,造成 2*伤害,BOOS*3)"<<endl;
cout<<"输入4逃跑(20%几率,逃跑失败也要减少血(无视防御),实在打不过撑过20回合自动结束)"<<endl;
cout<<"输入5使用战斗急救包!!!"<<endl;
taopao=(randomNumber% 5)+1;
cin>>l;
if(lengque>0&&f==1) {
lengque--;
}
switch(l) {
case 1:
if((fangyu/2)<dsh) {
shengming-=dsh-fangyu/2;
}
if(shanghai>dfy ) {
dhp-=shanghai-xfy;
}
i++;
f=1;
break;
case 2:
if(fangyu*2<dsh) {
shengming-=dsh-fangyu*2;
}
i++;
f=1;
break;
case 3:
if(lengque==0) {
dhp-=shanghai*2;
lengque=5;
f=0;
i++;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
f=0;
break;
case 4:
if(bao==1) {
cout<<"探宝时不能逃跑!!!"<<endl;
break;
}
cout<<"逃跑成功!!!"<<endl;
l=123;
f=1;
break;
case 5:
f=1;
if(jijiubao>0) {
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
i++;
}
break;
}
}
if(shengming<=0) {
cout<<"你死了"<<endl;
Sleep(1000);
return daguai();
}
if(dhp<=0) {
cout<<"你打败了"<<ddj<<"级大怪"<<endl;
cout<<"奖励金币"<<djb<<"$"<<endl;
cout<<"奖励经验"<<ddj*10<<endl;
jinbi+=djb;
jingyan+=ddj*10;
}
} else {
cout<<"你已逃跑"<<endl;
}
}
void BOOS() {
int i=1,n=0,l=1,taopao,cg;
int lengque=0;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
boosHP=30000;
boosSH=1500;
boosfy=1000;
cout<<"你面对的是"<<"BOOS,伤害"<<boosSH<<"生命:"<<boosHP<<"防御:"<<boosfy<<",是否迎战(y/n)"<<endl;
int f=0;
while(shengming>0&&boosHP>0&&l!=123) {
cout<<"第"<<i<<"回合"<<endl;
cout<<"你的生命:"<<shengming<<endl;
cout<<"BOOS生命:"<<boosHP<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
cout<<"输入3使用技能(无敌,造成 伤害*3)"<<endl;
cout<<"输入4逃跑(10%几率,逃跑失败也要减少血(无视防御),实在打不过撑过30回合自动结束)"<<endl;
cout<<"输入5使用战斗急救包!!!"<<endl;
taopao=(randomNumber%10)+1;
cin>>l;
if(lengque>0&&f==1) {
lengque--;
}
switch(l) {
case 1:
f=1;
if((fangyu/2)<boosSH) {
shengming-=boosSH-fangyu/2;
}
if(shanghai>boosfy ) {
boosHP-=shanghai-boosfy;
}
i++;
break;
case 2:
f=1;
if(fangyu*2<boosSH) {
shengming-=boosSH-fangyu*2;
}
i++;
break;
case 3:
f=1;
if(lengque==0) {
boosHP-=shanghai*3;
lengque=5;
i++;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
f=0;
break;
case 4:
f=1;
if(taopao=1) {
cout<<"逃跑成功!!!"<<endl;
l=123;
}
break;
case 5:
f=1;
if(jijiubao>0) {
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
i++;
}
break;
}
}
if(shengming<=0) {
cout<<"你死了"<<endl;
Sleep(1000);
return BOOS();
}
if(boosHP<=0) {
cout<<"你打败了BOOS"<<endl;
boosHP=0;
}
}
void wuqidian() {
int i=1,n=0,l=1;
char w,r;
while(l) {
cout<<"武器店规则:伤害不能叠加!!!\n例如:假如你目前伤害50 ,购买匕首后,伤害不会+20,而是替换成20"<<endl;
cout<<"你目前伤害:"<<shanghai<<"目前防御:"<<fangyu<<"你的金币为:"<<"$"<<jinbi<<endl;
Sleep(250);
cout<<"欢迎来到 武器店!"<<endl;
cout<<"1、买匕首($10加40攻击力)"<<endl;
cout<<"2、买巨剑($50加60攻击力)"<<endl;
cout<<"3、买光刃($100加120攻击力)"<<endl;
cout<<"4、买X光刃($150加180攻击力)"<<endl;
cout<<"5、买木盾($200加100防御力)"<<endl;
cout<<"6、买铁盾($400加200防御力)"<<endl;
cout<<"7、买木质铠甲($500加250防御力)"<<endl;
cout<<"8、买双刃($500加300攻击力)"<<endl;
cout<<"9、买金剑($200加200攻击力)"<<endl;
cout<<"0、离开武器店"<<endl;
cin>>l;
switch(l) {
case 1 :
if(jinbi<10) {
cout<<"你的钱不够"<<endl;
break;
} else {
cout<<"购买成功!"<<endl;//钱足够时返回True
shanghai=40;
jinbi-=10;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 2 :
if(jinbi<50) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shanghai=60;
jinbi-=50;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 3 :
if(jinbi<100) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else
{
cout<<"购买成功!"<<endl;
shanghai=120;
jinbi-=100;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 4 :
if(jinbi<150) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shanghai=180;
jinbi-=150;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 5 :
if(jinbi<200) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
fangyu=100;
jinbi-=200;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 6:
if(jinbi<400) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
fangyu=200;
jinbi-=500;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 7:
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
fangyu=250;
jinbi-=500;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 8:
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
shanghai=300;
jinbi-=500;
cout<<"你的攻击现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 9:
if(jinbi<200) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
shanghai=200;
jinbi-=200;
cout<<"你的攻击现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 0:
break;
default:
cout<<"看清楚."<<endl;
break;
}
}
}
void yaopindian() {
int i=1,n=0,l=1;
char w,r;
while(l) {
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"欢迎来到 药品店!"<<endl;
cout<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"1、坏药水(小)($50加50血)"<<endl;
cout<<"2、一般的药水($100加100血)"<<endl;
cout<<"3、正常的药水($150加200血)"<<endl;
cout<<"4、好药水 ($200加300血)"<<endl;
cout<<"5、优质药水 ($500加300血,50点防御)"<<endl;
cout<<"6、神圣药水 ($700加400血,50点防御,100点攻击(+100))"<<endl;
cout<<"7、急救包 ($50加50血 战斗时使用)"<<endl;
cout<<"0、离开药品店"<<endl;
cin>>l;
switch(l) {
case 1 :
if(jinbi<50) {
cout<<"你的钱不够"<<endl;
break;
} else {
cout<<"购买成功!"<<endl;
shengming+=50;
jinbi-=50;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 2 :
if(jinbi<100) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shengming+=100;
jinbi-=100;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 3 :
if(jinbi<150) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else
{
cout<<"购买成功!"<<endl;
shengming+=200;
jinbi-=150;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 4 :
if(jinbi<200) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shengming+=300;
jinbi-=200;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 5 :
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shengming+=300;
fangyu+=50;
jinbi-=500;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 6:
if(jinbi<700) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
shengming+=400;
fangyu+=50;
shanghai+=100;
jinbi-=700;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 7:
if(jinbi<50) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
}
jinbi-=50;
jijiubao++;
cout<<"购买成功!"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 0:
break;
default:
cout<<"看清楚"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
}
}
void ziliao()
{
cout<<"小镇3.0欢迎你!!!"<<endl;
Sleep(1000);
}
void tanbao()
{
bao=1;
a[6][4]=='O';
int i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
char ch='w';
while(1)
{
ch=getch();
if(ch=='w')
{
if(a[x-1][y]=='-'||a[x-1][y]=='|'||a[x-1][y]=='R'||a[x-1][y]=='F'||a[x-1][y]=='X') {
if(a[x-1][y]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x-1][y]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x-1][y]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
} else {
a[x][y]='-';
}
x--;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
}
}
else if(ch=='s')
{
if(a[x+1][y]=='-'||a[x+1][y]=='|'||a[x+1][y]=='R'||a[x+1][y]=='F'||a[x+1][y]=='X')
{
if(a[x+1][y]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x+1][y]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
} else {
a[x][y]='-';
}
x++;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
}
}
else if(ch=='a')
{
if(a[x][y-1]=='O')
{
bao=0;
xiaozhen();
}
if(a[x][y-1]=='-'||a[x][y-1]=='|'||a[x][y-1]=='R'||a[x][y-1]=='F'||a[x][y-1]=='X'||a[x][y-1]=='o')
{
if(a[x][y-1]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x][y-1]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x][y-1]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
} else {
a[x][y]='-';
}
y--;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
}
}
else if(ch=='d')
{
if(a[x][y+1]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x][y+1]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x][y+1]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x][y+1]=='-'||a[x][y+1]=='|'||a[x][y+1]=='R'||a[x][y+1]=='F'||a[x][y+1]=='X'||a[x][y+1]=='o') {
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
}
else
{
a[x][y]='-';
}
y++;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
}
}
}
}
void jiangli() {
cout<<"奖励 $200,经验100";
jinbi+=200;
jingyan+=100;
Sleep(750);
}
求点评,谢谢!!!
这个游戏我会一直坚持做下去的
感谢看到这里的你