public class Hero //英雄类
{
public int name;
public int attack;
public int Hp;
public int Mp;
public int defense;
public int moveSpeed;
public int grade;
public weapon holdweapon;
public void addWeapon(Hero hero, weapon weapon) //穿武器
{
if (hero.holdweapon.name == weapon.name)
{
Hp += weapon.HpAdd;
Mp += weapon.MpAdd;
//懒得写了。。。
}
}
public void unloadWeapon(Hero hero, weapon weapon) //卸武器
{
if (hero.holdweapon.name == weapon.name)
{
Hp -= weapon.HpAdd;
Mp -= weapon.MpAdd;
//懒得写了。。。
}
}
public void redueHp(weapon weapon,Hero hero) //掉血
{
hero.Hp -= weapon.atkAdd;
}
public void addGrade(Player player1, Player player2) //升级
{
if (player2.HP < 0)
{
player1.HP += 200;
}
}
}
day03 c# 定义一个简单的英雄类
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转载自blog.csdn.net/qq_43119892/article/details/104405378
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