由于在控制台里面画圆的时候,SetCursorPosition该函数只接受Int类型的数据 所以位置就会四舍五入,这样就画的不正确 所以采用Uniyt中的2D界面绘制的 主要是巩固math.sin和math.cos函数
void DrawCircle()
{
float x = obj.transform.localPosition.x;
float y = obj.transform.localPosition.y;
float radir = 200;
for (int i = 0; i < 90; i++)
{
//第一象限
Vector3 vc = Vector3.zero;
vc.x = x + radir * Mathf.Cos(Mathf.PI / 180 * i);
vc.y = y + radir * Mathf.Sin(Mathf.PI / 180 * i);
GameObject tmpObj = Instantiate(obj.gameObject);
tmpObj.transform.parent = obj.transform.parent;
tmpObj.transform.localPosition = vc;
tmpObj.transform.localScale = Vector3.one;
//第四象限
vc.y = y - radir * Mathf.Sin(Mathf.PI / 180 * i);
tmpObj = Instantiate(obj.gameObject);
tmpObj.transform.parent = obj.transform.parent;
tmpObj.transform.localPosition = vc;
tmpObj.transform.localScale = Vector3.one;
//第二象限
vc = Vector3.zero;
vc.x = x - radir * Mathf.Cos(Mathf.PI / 180 * i);
vc.y = y + radir * Mathf.Sin(Mathf.PI / 180 * i);
tmpObj = Instantiate(obj.gameObject);
tmpObj.transform.parent = obj.transform.parent;
tmpObj.transform.localPosition = vc;
tmpObj.transform.localScale = Vector3.one;
//第三象限
vc.y = y - radir * Mathf.Sin(Mathf.PI / 180 * i);
tmpObj = Instantiate(obj.gameObject);
tmpObj.transform.parent = obj.transform.parent;
tmpObj.transform.localPosition = vc;
tmpObj.transform.localScale = Vector3.one;
}
}