class Imaport : AssetPostprocessor
{
void OnPreprocessModel() //FBX资源导入后自动回调
{
ModelImporter modelImporter = assetImporter as ModelImporter;
modelImporter.optimizeGameObjects = true;
}
}
Unity编辑器篇(三) 资源导入后续(笔记)
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转载自blog.csdn.net/LM514104/article/details/101273814
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