using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum AudioClipType
{
zhuoqian,
zhuazuoyepiao,
duzuoyepiao,
qianzikaimen
}
public class SoundController : MonoBehaviour {
public static SoundController _instance;
public AudioClip[] audioClips;
public AudioSource audioSource;
// Use this for initialization
void Awake()
{
_instance = this;
}
//设置音效的方法
public void SetAudio(AudioClipType index)
{
audioSource.clip = audioClips[(int)index];
audioSource.Play();
}
//在哪播放在那调用
/*
* SoundController._instance.SetAudio(AudioClipType.zhuoqian);
*
* */
}
音效的管理和调用
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转载自blog.csdn.net/weixin_39562523/article/details/80243228
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