cocos2d显示文字

std::string china = "测试显示文字";
    GBKToUTF8(china, "gbk", "utf-8");
    m_pLabelTTF1 = LabelTTF::create(china, "arial", TITLE2_FONT_SIZE);
    //auto label = LabelTTF::create(china, "arial", TITLE2_FONT_SIZE);
    m_pLabelTTF1->setColor(Color3B(158, 86, 0));
    m_pLabelTTF1->setPosition(Vec2(300, 200));
    m_pLabelTTF1->setHorizontalAlignment(TextHAlignment::CENTER);
    m_pLabelTTF1->setVerticalAlignment(TextVAlignment::CENTER);
    m_transformSprite->addChild(m_pLabelTTF1, 1);
    //sprite 显示文字是倒立的,需要旋转
    CCActionInterval * actionTo = CCRotateTo::create(0, -180);
    m_pLabelTTF1->runAction(actionTo);

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转载自blog.csdn.net/qq_21743659/article/details/108508659