#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#define MOVELABEL 101
USING_NS_CC;
using namespace cocostudio::timeline;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
origin=Director::getInstance()->getVisibleOrigin();
visibleSize=Director::getInstance()->getVisibleSize();
movedirection=Vec2(2,-2);
auto closemenuItem=MenuItemImage::create("closeNormal.png","closeSelect.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closemenuItem->setPosition(Vec2(origin.x+visibleSize.width-closemenuItem->getContentSize().width/2,origin.y+closemenuItem->getContentSize().height/2));
auto menu=Menu::create(closemenuItem,NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu,1);
auto sprite=Sprite::create("HelloWorld.png");
sprite->setPosition(Vec2(0,0));
sprite->setAnchorPoint(Vec2(0.0,0.0));
this->addChild(sprite,0);
auto label1 = Label::createWithSystemFont("Hello,World", "Consolas", 36);
label1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.8));
label1->setColor(Color3B(255, 0, 0)); //设置字体颜色
this->addChild(label1,1);
label1->setTag(MOVELABEL);
TTFConfig config("Fangsong.ttf", 36);
auto label2 = Label::createWithTTF(config, "你好,世界");
label2->setPosition(Vec2(visibleSize.width*0.5+origin.x, visibleSize.height+origin.y-label2->getContentSize().height));
label2->enableGlow(Color4B::RED); //设置荧光效果,仅限ttf文字
label2->enableOutline(Color4B(0, 255, 0, 255), 5); //设置描边,描边宽度为5,仅限ttf文字
label2->setAnchorPoint(Vec2(0.5,0.5));
this->addChild(label2,1);
this->scheduleUpdate();
return true;
}
void HelloWorld::update(float dt){
auto label=this->getChildByTag(MOVELABEL);
if (label->getPosition().y< origin.y + label->getContentSize().height/2 || label->getPosition().y> getContentSize().height- label->getContentSize().height/2 ){
//遇到下方或上方
movedirection.y=-movedirection.y;
}
if (label->getPosition().x< origin.x + label->getContentSize().width/2 || label->getPosition().x>getContentSize().width- label->getContentSize().width/2){
//遇到左边或右边
movedirection.x=-movedirection.x;
}
movedirection.y=movedirection.y>0?int(movedirection.y+0.1):int(movedirection.y-0.1);
movedirection.x=movedirection.x>0?int(movedirection.x+0.1):int(movedirection.x-0.1);
label->setPosition(label->getPosition()+movedirection);
}
void HelloWorld::menuCloseCallback(Ref *pSender){
Director::getInstance()->end();
#if (CC_TARGET_OS_PLATFORM==CC_PLATFORM_IOS)
exit(0);
#endif
}
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
virtual void update(float dt);
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
void menuCloseCallback(Ref *pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
private:
cocos2d::Vec2 origin;
cocos2d::Size visibleSize;
cocos2d::Vec2 movedirection;
};
#endif // __HELLOWORLD_SCENE_H__