五、保存和加载平面数据与锚点数据
1.新建一个脚本命名为 ARWorldMapController 代码如下:
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Unity.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
#if UNITY_IOS
using UnityEngine.XR.ARKit;
#endif
public class ARWorldMapController : MonoBehaviour
{
private ARSession m_ARSession;
private List<string> m_LogMessages = new List<string>();
[SerializeField]
private Text m_LogText;
[SerializeField]
private Text m_ErrorText;
[SerializeField]
private Text m_MappingStatusText;
[SerializeField]
private Button m_SaveButton;
[SerializeField]
private Button m_LoadButton;
[SerializeField]
private Button m_ResetButton;
private void Awake()
{
m_ARSession = FindObjectOfType<ARSession>();
if (m_ARSession == null)