更新:\game_functions.py:
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, fcw_settings, screen, chicken, bullets):
"""响应键盘按键按下事件"""
if event.key == pygame.K_RIGHT:
chicken.moving_right = True
elif event.key == pygame.K_LEFT:
chicken.moving_left = True
elif event.key == pygame.K_SPACE:
# 创建一颗子弹,并将其加入编组中
new_bullet = Bullet(fcw_settings, screen, chicken)
bullets.add(new_bullet)
def check_keyup_events(event, chicken):
"""响应键盘按键松开事件"""
if event.key == pygame.K_RIGHT:
chicken.moving_right = False
elif event.key == pygame.K_LEFT:
chicken.moving_left = False
def check_events(fcw_settings, screen, chicken, bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, fcw_settings, screen, chicken, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, chicken)
def update_screen(fcw_settings, screen, chicken, bullets):
"""更新画面"""
# 绘制
screen.fill(fcw_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
chicken.blitme()
# 显示
pygame.display.flip()
更新:\FatChickenWars.py:
...
while True:
# 监视键盘和鼠标事件
gf.check_events(fcw_settings, screen, chicken, bullets)
# 更新肥鸡状态
chicken.update()
# 更新子弹状态
bullets.update()
# 更新画面
gf.update_screen(fcw_settings, screen, chicken, bullets)
...
效果极佳,边移动边发子弹都没问题。
2021.1.21