函数check_events()越来越长,是时候遏制一下这种势头了。
更新:\game_functions.py:
...
def check_keydown_events(event, chicken):
"""响应键盘按键按下事件"""
if event.key == pygame.K_RIGHT:
chicken.moving_right = True
elif event.key == pygame.K_LEFT:
chicken.moving_left = True
def check_keyup_events(event, chicken):
"""响应键盘按键松开事件"""
if event.key == pygame.K_RIGHT:
chicken.moving_right = False
elif event.key == pygame.K_LEFT:
chicken.moving_left = False
def check_events(chicken):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, chicken)
elif event.type == pygame.KEYUP:
check_keyup_events(event, chicken)
...
调试无误。
2021.1.21