unity c#修改物体LOD

LODGroup lodGroup = obj.GetComponent<LODGroup>();

if (lodGroup != null)

{

Transform lodTransform = lodGroup.transform;

foreach (Transform child in lodTransform)

{

var renderer = child.GetComponent<Renderer> ();

if (renderer != null && renderer.isVisible)

{

Debug.Log("This LODlevel is used: " + child.name);

}

}

}

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转载自blog.csdn.net/qq_21743659/article/details/125617874