using UnityEngine;
public class SetObjectSize : MonoBehaviour
{
public float width = 10f; // 新的宽度值
public float height = 5f; // 新的高度值
private RectTransform rectTransform;
void Start()
{
rectTransform = GetComponent<RectTransform>();
if (rectTransform != null)
{
rectTransform.sizeDelta = new Vector2(width, height);
}
else
{
Debug.LogError("该物体没有添加RectTransform组件!");
}
}
}