using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using Unity.XR;
using UnityEngine.SpatialTracking;
public class test : MonoBehaviour
{
public GameObject m_MainCamera;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.K))
{
InitTrackerPose();
}
}
public void InitTrackerPose()
{
m_MainCamera = GameObject.Find("Main Camera");
m_MainCamera.GetComponent<TrackedPoseDriver>().trackingType = TrackedPoseDriver.TrackingType.RotationOnly;
}
}