优雅的QSignleton (四) 通过属性器实现MonoSingleton

  大家都出去过周六了,而我却在家写代码T.T...

  接下来介绍通过属性器实现MonoSingleton。

代码如下:

  • MonoSingletonProperty.cs
namespace QFramework.Example
{
    using System.Collections;
    using UnityEngine;
    
    class Class2MonoSingletonProperty : MonoBehaviour,ISingleton
    {
        public static Class2MonoSingletonProperty Instance
        {
            get { return QMonoSingletonProperty<Class2MonoSingletonProperty>.Instance; }
        }
        
        public void Dispose()
        {
            QMonoSingletonProperty<Class2MonoSingletonProperty>.Dispose();
        }
        
        public void OnSingletonInit()
        {
            Debug.Log(name + ":" + "OnSingletonInit");
        }

        private void Awake()
        {
            Debug.Log(name + ":" + "Awake");
        }

        private void Start()
        {
            Debug.Log(name + ":" + "Start");
        }

        protected void OnDestroy()
        {
            Debug.Log(name + ":" + "OnDestroy");
        }
    }

    public class MonoSingletonProperty : MonoBehaviour
    {
        private IEnumerator Start()
        {
            var instance = Class2MonoSingletonProperty.Instance;

            yield return new WaitForSeconds(3.0f);
            
            instance.Dispose();
        }
    }
}

结果:

三秒之后,同样触发了OnDestroy事件

相关链接:

转载请注明地址:凉鞋的笔记

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output/writing/Unity游戏框架搭建

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转载自blog.csdn.net/u010125551/article/details/78517005