优雅的QSignleton (二) MonoSingleton单例实现

  • MonoSingleton.cs
namespace QFramework.Example
{
    using System.Collections;
    using UnityEngine;
    
    class Class2MonoSingleton : QMonoSingleton<Class2MonoSingleton>
    {
        public override void OnSingletonInit()
        {
            Debug.Log(this.name + ":" + "OnSingletonInit");
        }

        private void Awake()
        {
            Debug.Log(this.name + ":" + "Awake");
        }

        private void Start()
        {
            Debug.Log(this.name + ":" + "Start");
        }

        protected override void OnDestroy()
        {
            base.OnDestroy();
            
            Debug.Log(this.name + ":" + "OnDestroy");
        }
    }

    public class MonoSingleton : MonoBehaviour
    {
        private IEnumerator Start()
        {
            var instance = Class2MonoSingleton.Instance;

            yield return new WaitForSeconds(3.0f);
            
            instance.Dispose();
        }
    }
}

结果:

三秒之后,单例GameObject消失,并且触发了OnDestroy事件。

相关链接:

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output/writing/Unity游戏框架搭建

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转载自blog.csdn.net/u010125551/article/details/78474721