选中GameObject shift+r 快捷重置transform
[MenuItem("GameObject/Reset Transform #r")]
staticpublic void MoveSceneViewCamera()
{
var go = Selection.activeGameObject;
if (go != null)
{
go.transform.position = Vector3.zero;
go.transform.rotation = Quaternion.identity;
go.transform.localScale = Vector3.one;
}
}