local p = node:getParent();
[[for i=1,4 do
local str =string.format("tree%d",i);
local x,y=p:getChildByName(str):getPosition()
x = map.mapPos.x + x;
y = map.mapPos.y + y;
release_print(tostring( x ).." "..tostring( y ));
local sp = cc.Sprite:create("tree_01.png");
sp:setCameraMask(2);
sp:setScale(0.5);
sp:setAnchorPoint(cc.p(0.5,0.5));
sp:setPosition(cc.p(x,y));
parent.mapCountainer:addChild(sp,2);
local spColor = sp:getColor();
local tineto = cc.TintTo:create(0.5,255,255, 255);
local tinefrom = cc.TintTo:create(0.5, spColor.r/4*3,spColor.g/4*3, spColor.b/4*3);
local se = cc.Sequence:create(tineto,tinefrom,nil);
local repeate = cc.RepeatForever:create(se);
sp:runAction(repeate);
release_print("我的动画执行时没有问题的")
self.trees[i] = sp;
end
[[for i=1,4 do
local str =string.format("tree%d",i);
local x,y=p:getChildByName(str):getPosition()
x = map.mapPos.x + x;
y = map.mapPos.y + y;
release_print(tostring( x ).." "..tostring( y ));
local sp = cc.Sprite:create("tree_01.png");
sp:setCameraMask(2);
sp:setScale(0.5);
sp:setAnchorPoint(cc.p(0.5,0.5));
sp:setPosition(cc.p(x,y));
parent.mapCountainer:addChild(sp,2);
local spColor = sp:getColor();
local tineto = cc.TintTo:create(0.5,255,255, 255);
local tinefrom = cc.TintTo:create(0.5, spColor.r/4*3,spColor.g/4*3, spColor.b/4*3);
local se = cc.Sequence:create(tineto,tinefrom,nil);
local repeate = cc.RepeatForever:create(se);
sp:runAction(repeate);
release_print("我的动画执行时没有问题的")
self.trees[i] = sp;
end