using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; // 血条显示需要
public class Health : MonoBehaviour
{
// 血条变量 血条数值变量
public Slider playerSlider3D;
private Slider playerSlider2D;
public int health;
void Start()
{
// 获取屏幕上的血条 玩家和屏幕上的血条都等于血条数值
playerSlider2D = GetComponent<Slider>();
playerSlider2D.maxValue = health;
playerSlider3D.maxValue = health;
}
void Update()
{
// 屏幕血条数值通过血条数值改动 玩家数值和屏幕数值同步
playerSlider2D.value = health;
playerSlider3D.value = playerSlider2D.value;
}
}
Unity 血条同步
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转载自blog.csdn.net/qq_60839745/article/details/128737537
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