using UnityEngine; using System.Collections; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using Newtonsoft.Json; public class LoadJson { public static string defaultPath = null; void Start() { defaultPath = Application.dataPath + "/document.json"; } /// <summary> /// 加载本地文件 /// </summary> public static T LoadJsonFromFile<T>(string path) { if (!File.Exists(path)) { Debug.Log("nothing"); return default(T); } StreamReader sr = new StreamReader(path); if (sr == null) { return default(T); } string json = sr.ReadToEnd(); if (json.Length > 0) { //Debug.Log(json.Length); //Debug.Log(json); return JsonConvert.DeserializeObject<T>(json); } return default(T); } /// <summary> /// 加载网络数据 /// </summary> public static T LoadJsonFromNet<T>(string result) { Debug.Log(result.Length); return JsonUtility.FromJson<T>(result); } }需要用到一个Newtonsoft.Json.dll,很好用,比unity自带的JsonUtility好用很多
Unity中Json转换
猜你喜欢
转载自blog.csdn.net/skylovecrayon/article/details/70833464
今日推荐
周排行