OA系统五彩种蓝色版现jin模式稳定无错 运营中版本Android中实现上下左右都可滑动的Scrol

OA系统五彩种蓝色版现jin模式稳定无错 下载地址 QQ 2952777280
import java.util.List;

import android.widget.FrameLayout;
import android.content.Context;
import android.graphics.Rect;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.view.animation.TranslateAnimation;
import android.widget.FrameLayout;
import android.widget.Scroller;

/**

  • 类功能描述:
  • 具有弹性效果的全方向ScrollView,参考ScrollView与HorizontalScrollView源码
  • */
    public class HVScrollView extends FrameLayout {
    static final int ANIMATED_SCROLL_GAP = 250;

    static final float MAX_SCROLL_FACTOR = 0.5f;

    private long mLastScroll;

    private final Rect mTempRect = new Rect();
    private Scroller mScroller;

    /**

    • Flag to indicate that we are moving focus ourselves. This is so the
    • code that watches for focus changes initiated outside this ScrollView
    • knows that it does not have to do anything.
      */
      private boolean mScrollViewMovedFocus;

    /**

    • Position of the last motion event.
      */
      private float mLastMotionY;
      private float mLastMotionX;

    /**

    • True when the layout has changed but the traversal has not come through yet.
    • Ideally the view hierarchy would keep track of this for us.
      */
      private boolean mIsLayoutDirty = true;

    /**

    • The child to give focus to in the event that a child has requested focus while the
    • layout is dirty. This prevents the scroll from being wrong if the child has not been
    • laid out before requesting focus.
      */
      private View mChildToScrollTo = null;

    /**

    • True if the user is currently dragging this ScrollView around. This is
    • not the same as 'is being flinged', which can be checked by
    • mScroller.isFinished() (flinging begins when the user lifts his finger).
      */
      private boolean mIsBeingDragged = false;

    /**

    • Determines speed during touch scrolling
      */
      private VelocityTracker mVelocityTracker;

    /**

    • When set to true, the scroll view measure its child to make it fill the currently
    • visible area.
      */
      private boolean mFillViewport;

    /**

    • Whether arrow scrolling is animated.
      */
      private boolean mSmoothScrollingEnabled = true;

    private int mTouchSlop;
    private int mMinimumVelocity;
    private int mMaximumVelocity;

    /**

    • ID of the active pointer. This is used to retain consistency during
    • drags/flings if multiple pointers are used.
      */
      private int mActivePointerId = INVALID_POINTER;

    /**

    • Sentinel value for no current active pointer.
    • Used by {@link #mActivePointerId}.
      */
      private static final int INVALID_POINTER = -1;

    private boolean mFlingEnabled = true;

    public HVScrollView(Context context) {
    this(context, null);
    }

    public HVScrollView(Context context, AttributeSet attrs) {
    super(context, attrs);
    initScrollView();
    }

    @Override
    protected float getTopFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getVerticalFadingEdgeLength();    
    if (getScrollY() < length) {    
        return getScrollY() / (float)length;    
    }    
    
    return 1.0f;    

    }

    @Override
    protected float getLeftFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getHorizontalFadingEdgeLength();    
    if (getScrollX() < length) {    
        return getScrollX() / (float)length;    
    }    
    
    return 1.0f;    

    }

    @Override
    protected float getRightFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getHorizontalFadingEdgeLength();    
    final int rightEdge = getWidth() - getPaddingRight();    
    final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;    
    if (span < length) {    
        return span / (float)length;    
    }    
    
    return 1.0f;    

    }

    @Override
    protected float getBottomFadingEdgeStrength() {
    if (getChildCount() == 0) {
    return 0.0f;
    }

    final int length = getVerticalFadingEdgeLength();    
    final int bottomEdge = getHeight() - getPaddingBottom();    
    final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;    
    if (span < length) {    
        return span / (float)length;    
    }    
    
    return 1.0f;    

    }

    /**

    • @return The maximum amount this scroll view will scroll in response to
    • an arrow event.
      /
      public int getMaxScrollAmountV() {
      return (int)(MAX_SCROLL_FACTOR
      (getBottom() - getTop()));
      }

    public int getMaxScrollAmountH() {
    return (int)(MAX_SCROLL_FACTOR * (getRight() - getLeft()));
    }

    private void initScrollView() {
    mScroller = new Scroller(getContext());
    setFocusable(true);
    setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
    setWillNotDraw(false);
    final ViewConfiguration configuration = ViewConfiguration.get(getContext());
    mTouchSlop = configuration.getScaledTouchSlop();
    mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
    mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
    }

    @Override
    public void addView(View child) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child);    

    }

    @Override
    public void addView(View child, int index) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, index);    

    }

    @Override
    public void addView(View child, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, params);    

    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
    if (getChildCount() > 0) {
    throw new IllegalStateException("ScrollView can host only one direct child");
    }

    super.addView(child, index, params);    

    }

    /**

    • @return Returns true this ScrollView can be scrolled
      */
      private boolean canScrollV() {
      View child = getChildAt(0);
      if (child != null) {
      int childHeight = child.getHeight();
      return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
      }
      return false;
      }

    private boolean canScrollH() {
    View child = getChildAt(0);
    if (child != null) {
    int childWidth = child.getWidth();
    return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();
    }
    return false;
    }

    /**

    • Indicates whether this ScrollView's content is stretched to fill the viewport.
    • @return True if the content fills the viewport, false otherwise.
      */
      public boolean isFillViewport() {
      return mFillViewport;
      }

    /**

    • Indicates this ScrollView whether it should stretch its content height to fill
    • the viewport or not.
    • @param fillViewport True to stretch the content's height to the viewport's
    • boundaries, false otherwise.
      */
      public void setFillViewport(boolean fillViewport) {
      if (fillViewport != mFillViewport) {
      mFillViewport = fillViewport;
      requestLayout();
      }
      }

    /**

    • @return Whether arrow scrolling will animate its transition.
      */
      public boolean isSmoothScrollingEnabled() {
      return mSmoothScrollingEnabled;
      }

    /**

    • Set whether arrow scrolling will animate its transition.
    • @param smoothScrollingEnabled whether arrow scrolling will animate its transition
      */
      public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
      mSmoothScrollingEnabled = smoothScrollingEnabled;
      }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);

    if (!mFillViewport) {    
        return;    
    }    
    
    final int heightMode = MeasureSpec.getMode(heightMeasureSpec);    
    final int widthMode = MeasureSpec.getMode(widthMeasureSpec);    
    if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {    
        return;    
    }    
    
    if (getChildCount() > 0) {    
        final View child = getChildAt(0);    
        int height = getMeasuredHeight();    
        int width = getMeasuredWidth();    
        if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {    
            width -= getPaddingLeft();    
            width -= getPaddingRight();    
            int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);    
    
            height -= getPaddingTop();    
            height -= getPaddingBottom();    
            int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,    
                    MeasureSpec.EXACTLY);    
    
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);    
        }    
    }    

    }

    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
    // Let the focused view and/or our descendants get the key first
    return super.dispatchKeyEvent(event) || executeKeyEvent(event);
    }

    /**

    • You can call this function yourself to have the scroll view perform
    • scrolling from a key event, just as if the event had been dispatched to
    • it by the view hierarchy.
    • @param event The key event to execute.
    • @return Return true if the event was handled, else false.
      */
      public boolean executeKeyEvent(KeyEvent event) {
      mTempRect.setEmpty();

      boolean handled = false;

      if (event.getAction() == KeyEvent.ACTION_DOWN) {
      switch (event.getKeyCode()) {
      case KeyEvent.KEYCODE_DPAD_LEFT:
      if (canScrollH()) {
      if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_LEFT);
      } else {
      handled = fullScrollH(View.FOCUS_LEFT);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_RIGHT:
      if (canScrollH()) {
      if (!event.isAltPressed()) {
      handled = arrowScrollH(View.FOCUS_RIGHT);
      } else {
      handled = fullScrollH(View.FOCUS_RIGHT);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_UP:
      if (canScrollV()) {
      if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_UP);
      } else {
      handled = fullScrollV(View.FOCUS_UP);
      }
      }
      break;
      case KeyEvent.KEYCODE_DPAD_DOWN:
      if (canScrollV()) {
      if (!event.isAltPressed()) {
      handled = arrowScrollV(View.FOCUS_DOWN);
      } else {
      handled = fullScrollV(View.FOCUS_DOWN);
      }
      }
      break;
      }
      }
      return handled;
      }

    private boolean inChild(int x, int y) {
    if (getChildCount() > 0) {
    final int scrollX = getScrollX();
    final int scrollY = getScrollY();
    final View child = getChildAt(0);
    return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY
    || x < child.getLeft() - scrollX || x >= child.getRight() - scrollX);
    }
    return false;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
    /*

    • This method JUST determines whether we want to intercept the motion.
    • If we return true, onMotionEvent will be called and we do the actual
    • scrolling there.
      */

      /*

    • Shortcut the most recurring case: the user is in the dragging state
    • and he is moving his finger. We want to intercept this motion.
      */
      final int action = ev.getAction();
      if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
      return true;
      }

      switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_MOVE: {
      /*

      • mIsBeingDragged == false, otherwise the shortcut would have
      • caught it. Check whether the user has moved far enough from
      • his original down touch.
        */

        /*  
      • Locally do absolute value. mLastMotionY is set to the y value
      • of the down event.
        */
        final int activePointerId = mActivePointerId;
        if (activePointerId == INVALID_POINTER) {
        // If we don't have a valid id, the touch down wasn't on
        // content.
        break;
        }

        final int pointerIndex = ev.findPointerIndex(activePointerId);    
        final float y = ev.getY(pointerIndex);    
        final int yDiff = (int)Math.abs(y - mLastMotionY);    
        if (yDiff > mTouchSlop) {    
            mIsBeingDragged = true;    
            mLastMotionY = y;    
        }    
        final float x = ev.getX(pointerIndex);    
        final int xDiff = (int)Math.abs(x - mLastMotionX);    
        if (xDiff > mTouchSlop) {    
            mIsBeingDragged = true;    
            mLastMotionX = x;    
        }    
        break;    

        }

        case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();
        if (!inChild((int)x, (int)y)) {
        mIsBeingDragged = false;
        break;
        }

        /*  
      • Remember location of down touch. ACTION_DOWN always refers to
      • pointer index 0.
        */
        mLastMotionY = y;
        mLastMotionX = x;
        mActivePointerId = ev.getPointerId(0);

        /*  
      • If being flinged and user touches the screen, initiate drag;
      • otherwise don't. mScroller.isFinished should be false when
      • being flinged.
        */
        mIsBeingDragged = !mScroller.isFinished();
        break;
        }

        case MotionEvent.ACTION_CANCEL:
        case MotionEvent.ACTION_UP:
        / Release the drag /
        mIsBeingDragged = false;
        mActivePointerId = INVALID_POINTER;
        break;
        case MotionEvent.ACTION_POINTER_UP:
        onSecondaryPointerUp(ev);
        break;
        }

      /*

    • The only time we want to intercept motion events is if we are in the
    • drag mode.
      */
      return mIsBeingDragged;
      }

    private boolean scrollableOutsideTouch = false;

    /**

    • 设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
    • @param b true-可以,false-不可
      */
      public void setScrollableOutsideChile(boolean b) {
      scrollableOutsideTouch = b;
      }

    private boolean flexible = true;

    /**

    • 设置是否可有弹性效果
    • @param b true-可以,false-不可
      */
      public void setFlexible(boolean b) {
      flexible = b;
      }

    private long lastEvenTime;

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

    if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {    
        // Don't handle edge touches immediately -- they may actually belong    
        // to one of our    
        // descendants.    
        return false;    
    }    
    
    if (mVelocityTracker == null) {    
        mVelocityTracker = VelocityTracker.obtain();    
    }    
    mVelocityTracker.addMovement(ev);    
    
    final int action = ev.getAction();    
    
    switch (action & MotionEvent.ACTION_MASK) {    
        case MotionEvent.ACTION_DOWN: {    
            final float x = ev.getX();    
            final float y = ev.getY();    
            if (!(mIsBeingDragged = inChild((int)x, (int)y)) && !scrollableOutsideTouch) {    
                return false;    
            }    
            // 阻止测试人员暴力测试    
            if (System.currentTimeMillis() - lastEvenTime < 200) {    
                ev.setAction(MotionEvent.ACTION_CANCEL);    
            }    
            lastEvenTime = System.currentTimeMillis();    
            /*  
             * If being flinged and user touches, stop the fling. isFinished  
             * will be false if being flinged.  
             */    
            if (!mScroller.isFinished()) {    
                mScroller.abortAnimation();    
            }    
    
            // Remember where the motion event started    
            mLastMotionY = y;    
            mLastMotionX = x;    
            mActivePointerId = ev.getPointerId(0);    
            break;    
        }    
        case MotionEvent.ACTION_MOVE:    
            if (mIsBeingDragged || scrollableOutsideTouch) {    
                // Scroll to follow the motion event    
                final int activePointerIndex = ev.findPointerIndex(mActivePointerId);    
                final float y = ev.getY(activePointerIndex);    
                final int deltaY = (int)(mLastMotionY - y);    
                mLastMotionY = y;    
    
                final float x = ev.getX(activePointerIndex);    
                final int deltaX = (int)(mLastMotionX - x);    
                mLastMotionX = x;    
                // 全方向滚动    
                scrollBy(deltaX, deltaY);    
                // 当滚动到边界时就不会再滚动,这时移动布局    
                if (isNeedMove() && flexible) {    
                    if (normal.isEmpty()) {    
                        // 保存正常的布局属性    
                        normal.set(inner.getLeft(), inner.getTop(), inner.getRight(),    
                                inner.getBottom());    
                    }    
                    // 移动布局    
                    inner.layout(inner.getLeft() - deltaX / 2, inner.getTop() - deltaY / 2,    
                            inner.getRight() - deltaX / 2, inner.getBottom() - deltaY / 2);    
                }    
            }    
            break;    
        case MotionEvent.ACTION_UP:    
            if (mIsBeingDragged || scrollableOutsideTouch) {    
                if (mFlingEnabled) {    
                    final VelocityTracker velocityTracker = mVelocityTracker;    
                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);    
                    int initialVelocitx = (int)velocityTracker.getXVelocity(mActivePointerId);    
                    int initialVelocity = (int)velocityTracker.getYVelocity(mActivePointerId);    
    
                    if (getChildCount() > 0) {    
                        if (Math.abs(initialVelocitx) > initialVelocitx    
                                || Math.abs(initialVelocity) > mMinimumVelocity) {    
                            fling(-initialVelocitx, -initialVelocity);    
                        }    
    
                    }    
                }    
                if (isNeedAnimation()) {    
                    animation();    
                }    
                mActivePointerId = INVALID_POINTER;    
                mIsBeingDragged = false;    
    
                if (mVelocityTracker != null) {    
                    mVelocityTracker.recycle();    
                    mVelocityTracker = null;    
                }    
            }    
            break;    
        case MotionEvent.ACTION_CANCEL:    
            if (mIsBeingDragged && getChildCount() > 0) {    
                mActivePointerId = INVALID_POINTER;    
                mIsBeingDragged = false;    
                if (mVelocityTracker != null) {    
                    mVelocityTracker.recycle();    
                    mVelocityTracker = null;    
                }    
            }    
            break;    
        case MotionEvent.ACTION_POINTER_UP:    
            onSecondaryPointerUp(ev);    
            break;    
    }    
    return true;    

    }

    private void onSecondaryPointerUp(MotionEvent ev) {
    final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
    final int pointerId = ev.getPointerId(pointerIndex);
    if (pointerId == mActivePointerId) {
    // This was our active pointer going up. Choose a new
    // active pointer and adjust accordingly.
    final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
    mLastMotionX = ev.getX(newPointerIndex);
    mLastMotionY = ev.getY(newPointerIndex);
    mActivePointerId = ev.getPointerId(newPointerIndex);
    if (mVelocityTracker != null) {
    mVelocityTracker.clear();
    }
    }
    }

    /**

    • <p>
    • Finds the next focusable component that fits in the specified bounds.
    • </p>
    • @param topFocus look for a candidate is the one at the top of the bounds
    • if topFocus is true, or at the bottom of the bounds if topFocus is
    • false
    • @param top the top offset of the bounds in which a focusable must be
    • found
    • @param bottom the bottom offset of the bounds in which a focusable must
    • be found
    • @return the next focusable component in the bounds or null if none can
    • be found
      */
      private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {

      List<View> focusables = getFocusables(View.FOCUS_FORWARD);
      View focusCandidate = null;

      /*

      • A fully contained focusable is one where its top is below the bound's
      • top, and its bottom is above the bound's bottom. A partially
      • contained focusable is one where some part of it is within the
      • bounds, but it also has some part that is not within bounds. A fully
      • contained focusable is preferred to a partially contained focusable.
        */
        boolean foundFullyContainedFocusable = false;

      int count = focusables.size();
      for (int i = 0; i < count; i++) {
      View view = focusables.get(i);
      int viewTop = view.getTop();
      int viewBottom = view.getBottom();

      if (top < viewBottom && viewTop < bottom) {    
          /*  
           * the focusable is in the target area, it is a candidate for  
           * focusing  
           */    
      
          final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);    
      
          if (focusCandidate == null) {    
              /* No candidate, take this one */    
              focusCandidate = view;    
              foundFullyContainedFocusable = viewIsFullyContained;    
          } else {    
              final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate    
                      .getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());    
      
              if (foundFullyContainedFocusable) {    
                  if (viewIsFullyContained && viewIsCloserToBoundary) {    
                      /*  
                       * We're dealing with only fully contained views, so  
                       * it has to be closer to the boundary to beat our  
                       * candidate  
                       */    
                      focusCandidate = view;    
                  }    
              } else {    
                  if (viewIsFullyContained) {    
                      /*  
                       * Any fully contained view beats a partially  
                       * contained view  
                       */    
                      focusCandidate = view;    
                      foundFullyContainedFocusable = true;    
                  } else if (viewIsCloserToBoundary) {    
                      /*  
                       * Partially contained view beats another partially  
                       * contained view if it's closer  
                       */    
                      focusCandidate = view;    
                  }    
              }    
          }    
      }    

      }

      return focusCandidate;
      }

    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {

    List<View> focusables = getFocusables(View.FOCUS_FORWARD);    
    View focusCandidate = null;    
    
    /*  
     * A fully contained focusable is one where its left is below the  
     * bound's left, and its right is above the bound's right. A partially  
     * contained focusable is one where some part of it is within the  
     * bounds, but it also has some part that is not within bounds. A fully  
     * contained focusable is preferred to a partially contained focusable.  
     */    
    boolean foundFullyContainedFocusable = false;    
    
    int count = focusables.size();    
    for (int i = 0; i < count; i++) {    
        View view = focusables.get(i);    
        int viewLeft = view.getLeft();    
        int viewRight = view.getRight();    
    
        if (left < viewRight && viewLeft < right) {    
            /*  
             * the focusable is in the target area, it is a candidate for  
             * focusing  
             */    
    
            final boolean viewIsFullyContained = (left < viewLeft) && (viewRight < right);    
    
            if (focusCandidate == null) {    
                /* No candidate, take this one */    
                focusCandidate = view;    
                foundFullyContainedFocusable = viewIsFullyContained;    
            } else {    
                final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate    
                        .getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());    
    
                if (foundFullyContainedFocusable) {    
                    if (viewIsFullyContained && viewIsCloserToBoundary) {    
                        /*  
                         * We're dealing with only fully contained views, so  
                         * it has to be closer to the boundary to beat our  
                         * candidate  
                         */    
                        focusCandidate = view;    
                    }    
                } else {    
                    if (viewIsFullyContained) {    
                        /*  
                         * Any fully contained view beats a partially  
                         * contained view  
                         */    
                        focusCandidate = view;    
                        foundFullyContainedFocusable = true;    
                    } else if (viewIsCloserToBoundary) {    
                        /*  
                         * Partially contained view beats another partially  
                         * contained view if it's closer  
                         */    
                        focusCandidate = view;    
                    }    
                }    
            }    
        }    
    }    
    
    return focusCandidate;    

    }

    /**

    • <p>Handles scrolling in response to a "home/end" shortcut press. This
    • method will scroll the view to the top or bottom and give the focus
    • to the topmost/bottommost component in the new visible area. If no
    • component is a good candidate for focus, this scrollview reclaims the
    • focus.</p>
    • @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
    • to go the top of the view or
    • {@link android.view.View#FOCUS_DOWN} to go the bottom
    • @return true if the key event is consumed by this method, false otherwise
      */
      public boolean fullScrollV(int direction) {
      boolean down = direction == View.FOCUS_DOWN;
      int height = getHeight();

      mTempRect.top = 0;
      mTempRect.bottom = height;

      if (down) {
      int count = getChildCount();
      if (count > 0) {
      View view = getChildAt(count - 1);
      mTempRect.bottom = view.getBottom();
      mTempRect.top = mTempRect.bottom - height;
      }
      }

      return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
      }

    public boolean fullScrollH(int direction) {
    boolean right = direction == View.FOCUS_RIGHT;
    int width = getWidth();

    mTempRect.left = 0;    
    mTempRect.right = width;    
    
    if (right) {    
        int count = getChildCount();    
        if (count > 0) {    
            View view = getChildAt(0);    
            mTempRect.right = view.getRight();    
            mTempRect.left = mTempRect.right - width;    
        }    
    }    
    
    return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);    

    }

    /**

    • <p>Scrolls the view to make the area defined by <code>top</code> and
    • <code>bottom</code> visible. This method attempts to give the focus
    • to a component visible in this area. If no component can be focused in
    • the new visible area, the focus is reclaimed by this scrollview.</p>
    • @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
    • to go upward
    • {@link android.view.View#FOCUS_DOWN} to downward
    • @param top the top offset of the new area to be made visible
    • @param bottom the bottom offset of the new area to be made visible
    • @return true if the key event is consumed by this method, false otherwise
      */
      private boolean scrollAndFocusV(int direction, int top, int bottom) {
      boolean handled = true;

      int height = getHeight();
      int containerTop = getScrollY();
      int containerBottom = containerTop + height;
      boolean up = direction == View.FOCUS_UP;

      View newFocused = findFocusableViewInBoundsV(up, top, bottom);
      if (newFocused == null) {
      newFocused = this;
      }

      if (top >= containerTop && bottom <= containerBottom) {
      handled = false;
      } else {
      int delta = up ? (top - containerTop) : (bottom - containerBottom);
      doScrollY(delta);
      }

      if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
      mScrollViewMovedFocus = true;
      mScrollViewMovedFocus = false;
      }

      return handled;
      }

    private boolean scrollAndFocusH(int direction, int left, int right) {
    boolean handled = true;

    int width = getWidth();    
    int containerLeft = getScrollX();    
    int containerRight = containerLeft + width;    
    boolean goLeft = direction == View.FOCUS_LEFT;    
    
    View newFocused = findFocusableViewInBoundsH(goLeft, left, right);    
    if (newFocused == null) {    
        newFocused = this;    
    }    
    
    if (left >= containerLeft && right <= containerRight) {    
        handled = false;    
    } else {    
        int delta = goLeft ? (left - containerLeft) : (right - containerRight);    
        doScrollX(delta);    
    }    
    
    if (newFocused != findFocus() && newFocused.requestFocus(direction)) {    
        mScrollViewMovedFocus = true;    
        mScrollViewMovedFocus = false;    
    }    
    
    return handled;    

    }

    /**

    • Handle scrolling in response to an up or down arrow click.
    • @param direction The direction corresponding to the arrow key that was
    • pressed
    • @return True if we consumed the event, false otherwise
      */
      public boolean arrowScrollV(int direction) {

      View currentFocused = findFocus();
      if (currentFocused == this)
      currentFocused = null;

      View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

      final int maxJump = getMaxScrollAmountV();

      if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
      nextFocused.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(nextFocused, mTempRect);
      int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
      doScrollY(scrollDelta);
      nextFocused.requestFocus(direction);
      } else {
      // no new focus
      int scrollDelta = maxJump;

      if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {    
          scrollDelta = getScrollY();    
      } else if (direction == View.FOCUS_DOWN) {    
          if (getChildCount() > 0) {    
              int daBottom = getChildAt(0).getBottom();    
      
              int screenBottom = getScrollY() + getHeight();    
      
              if (daBottom - screenBottom < maxJump) {    
                  scrollDelta = daBottom - screenBottom;    
              }    
          }    
      }    
      if (scrollDelta == 0) {    
          return false;    
      }    
      doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);    

      }

      if (currentFocused != null && currentFocused.isFocused() && isOffScreenV(currentFocused)) {
      // previously focused item still has focus and is off screen, give
      // it up (take it back to ourselves)
      // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
      // are sure to get it)
      final int descendantFocusability = getDescendantFocusability(); // save
      setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
      requestFocus();
      setDescendantFocusability(descendantFocusability); // restore
      }
      return true;
      }

    public boolean arrowScrollH(int direction) {

    View currentFocused = findFocus();    
    if (currentFocused == this)    
        currentFocused = null;    
    
    View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);    
    
    final int maxJump = getMaxScrollAmountH();    
    
    if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {    
        nextFocused.getDrawingRect(mTempRect);    
        offsetDescendantRectToMyCoords(nextFocused, mTempRect);    
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);    
        doScrollX(scrollDelta);    
        nextFocused.requestFocus(direction);    
    } else {    
        // no new focus    
        int scrollDelta = maxJump;    
    
        if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {    
            scrollDelta = getScrollX();    
        } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {    
    
            int daRight = getChildAt(0).getRight();    
    
            int screenRight = getScrollX() + getWidth();    
    
            if (daRight - screenRight < maxJump) {    
                scrollDelta = daRight - screenRight;    
            }    
        }    
        if (scrollDelta == 0) {    
            return false;    
        }    
        doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);    
    }    
    
    if (currentFocused != null && currentFocused.isFocused() && isOffScreenH(currentFocused)) {    
        // previously focused item still has focus and is off screen, give    
        // it up (take it back to ourselves)    
        // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we    
        // are sure to get it)    
        final int descendantFocusability = getDescendantFocusability(); // save    
        setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);    
        requestFocus();    
        setDescendantFocusability(descendantFocusability); // restore    
    }    
    return true;    

    }

    /**

    • @return whether the descendant of this scroll view is scrolled off
    • screen.
      */
      private boolean isOffScreenV(View descendant) {
      return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
      }

    private boolean isOffScreenH(View descendant) {
    return !isWithinDeltaOfScreenH(descendant, 0);
    }

    /**

    • @return whether the descendant of this scroll view is within delta
    • pixels of being on the screen.
      */
      private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
      descendant.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(descendant, mTempRect);

      return (mTempRect.bottom + delta) >= getScrollY()
      && (mTempRect.top - delta) <= (getScrollY() + height);
      }

    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
    descendant.getDrawingRect(mTempRect);
    offsetDescendantRectToMyCoords(descendant, mTempRect);

    return (mTempRect.right + delta) >= getScrollX()    
            && (mTempRect.left - delta) <= (getScrollX() + getWidth());    

    }

    /**

    • Smooth scroll by a Y delta
    • @param delta the number of pixels to scroll by on the Y axis
      */
      private void doScrollY(int delta) {
      if (delta != 0) {
      if (mSmoothScrollingEnabled) {
      smoothScrollBy(0, delta);
      } else {
      scrollBy(0, delta);
      }
      }
      }

    private void doScrollX(int delta) {
    if (delta != 0) {
    if (mSmoothScrollingEnabled) {
    smoothScrollBy(delta, 0);
    } else {
    scrollBy(delta, 0);
    }
    }
    }

    /**

    • Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
    • @param dx the number of pixels to scroll by on the X axis
    • @param dy the number of pixels to scroll by on the Y axis
      */
      public void smoothScrollBy(int dx, int dy) {
      if (getChildCount() == 0) {
      // Nothing to do.
      return;
      }
      long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
      if (duration > ANIMATED_SCROLL_GAP) {
      final int height = getHeight() - getPaddingBottom() - getPaddingTop();
      final int bottom = getChildAt(0).getHeight();
      final int maxY = Math.max(0, bottom - height);
      final int scrollY = getScrollY();
      dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

      final int width = getWidth() - getPaddingRight() - getPaddingLeft();    
      final int right = getChildAt(0).getWidth();    
      final int maxX = Math.max(0, right - width);    
      final int scrollX = getScrollX();    
      dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;    
      
      mScroller.startScroll(scrollX, scrollY, dx, dy);    
      invalidate();    

      } else {
      if (!mScroller.isFinished()) {
      mScroller.abortAnimation();
      }
      scrollBy(dx, dy);
      }
      mLastScroll = AnimationUtils.currentAnimationTimeMillis();
      }

    /**

    • Like {@link #scrollTo}, but scroll smoothly instead of immediately.
    • @param x the position where to scroll on the X axis
    • @param y the position where to scroll on the Y axis
      */
      public final void smoothScrollTo(int x, int y) {
      smoothScrollBy(x - getScrollX(), y - getScrollY());
      }

    /**

    • <p>The scroll range of a scroll view is the overall height of all of its
    • children.</p>
      */
      @Override
      protected int computeVerticalScrollRange() {
      final int count = getChildCount();
      final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
      if (count == 0) {
      return contentHeight;
      }

      return getChildAt(0).getBottom();
      }

    @Override
    protected int computeHorizontalScrollRange() {
    final int count = getChildCount();
    final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
    if (count == 0) {
    return contentWidth;
    }

    return getChildAt(0).getRight();    

    }

    @Override
    protected int computeVerticalScrollOffset() {
    return Math.max(0, super.computeVerticalScrollOffset());
    }

    @Override
    protected int computeHorizontalScrollOffset() {
    return Math.max(0, super.computeHorizontalScrollOffset());
    }

    @Override
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
    int childWidthMeasureSpec;
    int childHeightMeasureSpec;

    childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);    
    
    childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);    
    
    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);    

    }

    @Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
    int parentHeightMeasureSpec, int heightUsed) {
    final MarginLayoutParams lp = (MarginLayoutParams)child.getLayoutParams();

    final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin    
            + lp.rightMargin, MeasureSpec.UNSPECIFIED);    
    final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin    
            + lp.bottomMargin, MeasureSpec.UNSPECIFIED);    
    
    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);    

    }

    @Override
    public void computeScroll() {
    if (mScroller.computeScrollOffset()) {
    // This is called at drawing time by ViewGroup. We don't want to
    // re-show the scrollbars at this point, which scrollTo will do,
    // so we replicate most of scrollTo here.
    //
    // It's a little odd to call onScrollChanged from inside the
    // drawing.
    //
    // It is, except when you remember that computeScroll() is used to
    // animate scrolling. So unless we want to defer the
    // onScrollChanged()
    // until the end of the animated scrolling, we don't really have a
    // choice here.
    //
    // I agree. The alternative, which I think would be worse, is to
    // post
    // something and tell the subclasses later. This is bad because
    // there
    // will be a window where mScrollX/Y is different from what the app
    // thinks it is.
    //
    int x = mScroller.getCurrX();
    int y = mScroller.getCurrY();

        if (getChildCount() > 0) {    
            View child = getChildAt(0);    
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());    
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());    
            super.scrollTo(x, y);    
            // getHeight()- child.getHeight()=y ->底部 y=0 ->顶端    
            // 惯性强度 mScroller.getDuration()    
        }    
        awakenScrollBars();    
    
        // Keep on drawing until the animation has finished.    
        postInvalidate();    
    }    

    }

    /**

    • Scrolls the view to the given child.
    • @param child the View to scroll to
      */
      private void scrollToChild(View child) {
      child.getDrawingRect(mTempRect);

      / Offset from child's local coordinates to ScrollView coordinates /
      offsetDescendantRectToMyCoords(child, mTempRect);

      int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
      int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);

      if (scrollDeltaH != 0 || scrollDeltaV != 0) {
      scrollBy(scrollDeltaH, scrollDeltaV);
      }
      }

    /**

    • If rect is off screen, scroll just enough to get it (or at least the
    • first screen size chunk of it) on screen.
    • @param rect The rectangle.
    • @param immediate True to scroll immediately without animation
    • @return true if scrolling was performed
      */
      private boolean scrollToChildRect(Rect rect, boolean immediate) {
      final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
      final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
      final boolean scroll = deltaH != 0 || deltaV != 0;
      if (scroll) {
      if (immediate) {
      scrollBy(deltaH, deltaV);
      } else {
      smoothScrollBy(deltaH, deltaV);
      }
      }
      return scroll;
      }

    /**

    • Compute the amount to scroll in the Y direction in order to get
    • a rectangle completely on the screen (or, if taller than the screen,
    • at least the first screen size chunk of it).
    • @param rect The rect.
    • @return The scroll delta.
      */
      protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
      if (getChildCount() == 0)
      return 0;

      int height = getHeight();
      int screenTop = getScrollY();
      int screenBottom = screenTop + height;

      int fadingEdge = getVerticalFadingEdgeLength();

      // leave room for top fading edge as long as rect isn't at very top
      if (rect.top > 0) {
      screenTop += fadingEdge;
      }

      // leave room for bottom fading edge as long as rect isn't at very
      // bottom
      if (rect.bottom < getChildAt(0).getHeight()) {
      screenBottom -= fadingEdge;
      }

      int scrollYDelta = 0;

      if (rect.bottom > screenBottom && rect.top > screenTop) {
      // need to move down to get it in view: move down just enough so
      // that the entire rectangle is in view (or at least the first
      // screen size chunk).

      if (rect.height() > height) {    
          // just enough to get screen size chunk on    
          scrollYDelta += (rect.top - screenTop);    
      } else {    
          // get entire rect at bottom of screen    
          scrollYDelta += (rect.bottom - screenBottom);    
      }    
      
      // make sure we aren't scrolling beyond the end of our content    
      int bottom = getChildAt(0).getBottom();    
      int distanceToBottom = bottom - screenBottom;    
      scrollYDelta = Math.min(scrollYDelta, distanceToBottom);    

      } else if (rect.top < screenTop && rect.bottom < screenBottom) {
      // need to move up to get it in view: move up just enough so that
      // entire rectangle is in view (or at least the first screen
      // size chunk of it).

      if (rect.height() > height) {    
          // screen size chunk    
          scrollYDelta -= (screenBottom - rect.bottom);    
      } else {    
          // entire rect at top    
          scrollYDelta -= (screenTop - rect.top);    
      }    
      
      // make sure we aren't scrolling any further than the top our    
      // content    
      scrollYDelta = Math.max(scrollYDelta, -getScrollY());    

      }
      return scrollYDelta;
      }

    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
    if (getChildCount() == 0)
    return 0;

    int width = getWidth();    
    int screenLeft = getScrollX();    
    int screenRight = screenLeft + width;    
    
    int fadingEdge = getHorizontalFadingEdgeLength();    
    
    // leave room for left fading edge as long as rect isn't at very left    
    if (rect.left > 0) {    
        screenLeft += fadingEdge;    
    }    
    
    // leave room for right fading edge as long as rect isn't at very right    
    if (rect.right < getChildAt(0).getWidth()) {    
        screenRight -= fadingEdge;    
    }    
    
    int scrollXDelta = 0;    
    
    if (rect.right > screenRight && rect.left > screenLeft) {    
        // need to move right to get it in view: move right just enough so    
        // that the entire rectangle is in view (or at least the first    
        // screen size chunk).    
    
        if (rect.width() > width) {    
            // just enough to get screen size chunk on    
            scrollXDelta += (rect.left - screenLeft);    
        } else {    
            // get entire rect at right of screen    
            scrollXDelta += (rect.right - screenRight);    
        }    
    
        // make sure we aren't scrolling beyond the end of our content    
        int right = getChildAt(0).getRight();    
        int distanceToRight = right - screenRight;    
        scrollXDelta = Math.min(scrollXDelta, distanceToRight);    
    
    } else if (rect.left < screenLeft && rect.right < screenRight) {    
        // need to move right to get it in view: move right just enough so    
        // that    
        // entire rectangle is in view (or at least the first screen    
        // size chunk of it).    
    
        if (rect.width() > width) {    
            // screen size chunk    
            scrollXDelta -= (screenRight - rect.right);    
        } else {    
            // entire rect at left    
            scrollXDelta -= (screenLeft - rect.left);    
        }    
    
        // make sure we aren't scrolling any further than the left our    
        // content    
        scrollXDelta = Math.max(scrollXDelta, -getScrollX());    
    }    
    return scrollXDelta;    

    }

    @Override
    public void requestChildFocus(View child, View focused) {
    if (!mScrollViewMovedFocus) {
    if (!mIsLayoutDirty) {
    scrollToChild(focused);
    } else {
    // The child may not be laid out yet, we can't compute the
    // scroll yet
    mChildToScrollTo = focused;
    }
    }
    super.requestChildFocus(child, focused);
    }

    /**

    • When looking for focus in children of a scroll view, need to be a little
    • more careful not to give focus to something that is scrolled off screen.
    • This is more expensive than the default {@link android.view.ViewGroup}
    • implementation, otherwise this behavior might have been made the default.
      */
      @Override
      protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {

      // convert from forward / backward notation to up / down / left / right
      // (ugh).
      // if (direction == View.FOCUS_FORWARD) {
      // direction = View.FOCUS_RIGHT;
      // } else if (direction == View.FOCUS_BACKWARD) {
      // direction = View.FOCUS_LEFT;
      // }

      final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance()
      .findNextFocus(this, null, direction) : FocusFinder.getInstance()
      .findNextFocusFromRect(this, previouslyFocusedRect, direction);

      if (nextFocus == null) {
      return false;
      }

      // if (isOffScreenH(nextFocus)) {
      // return false;
      // }

      return nextFocus.requestFocus(direction, previouslyFocusedRect);
      }

    @Override
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
    // offset into coordinate space of this scroll view
    rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());

    return scrollToChildRect(rectangle, immediate);    

    }

    @Override
    public void requestLayout() {
    mIsLayoutDirty = true;
    super.requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
    super.onLayout(changed, l, t, r, b);
    mIsLayoutDirty = false;
    // Give a child focus if it needs it
    if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
    scrollToChild(mChildToScrollTo);
    }
    mChildToScrollTo = null;

    // Calling this with the present values causes it to re-clam them    
    scrollTo(getScrollX(), getScrollY());    

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    View currentFocused = findFocus();    
    if (null == currentFocused || this == currentFocused)    
        return;    
    
    // If the currently-focused view was visible on the screen when the    
    // screen was at the old height, then scroll the screen to make that    
    // view visible with the new screen height.    
    if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {    
        currentFocused.getDrawingRect(mTempRect);    
        offsetDescendantRectToMyCoords(currentFocused, mTempRect);    
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);    
        doScrollY(scrollDelta);    
    }    
    
    final int maxJump = getRight() - getLeft();    
    if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {    
        currentFocused.getDrawingRect(mTempRect);    
        offsetDescendantRectToMyCoords(currentFocused, mTempRect);    
        int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);    
        doScrollX(scrollDelta);    
    }    

    }

    /**

    • Return true if child is an descendant of parent, (or equal to the parent).
      */
      private boolean isViewDescendantOf(View child, View parent) {
      if (child == parent) {
      return true;
      }

      final ViewParent theParent = child.getParent();
      return (theParent instanceof ViewGroup) && isViewDescendantOf((View)theParent, parent);
      }

    /**

    • Fling the scroll view
    • @param velocityY The initial velocity in the Y direction. Positive
    • numbers mean that the finger/cursor is moving down the screen,
    • which means we want to scroll towards the top.
      */
      public void fling(int velocityX, int velocityY) {
      if (getChildCount() > 0) {
      int width = getWidth() - getPaddingRight() - getPaddingLeft();
      int right = getChildAt(0).getWidth();

      int height = getHeight() - getPaddingBottom() - getPaddingTop();    
      int bottom = getChildAt(0).getHeight();    
      mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0,    
              Math.max(0, right - width), 0, Math.max(0, bottom - height));    
      // final boolean movingDown = velocityX > 0 || velocityY > 0;    
      //    
      // View newFocused =    
      // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),    
      // findFocus());    
      // if (newFocused == null) {    
      // newFocused = this;    
      // }    
      //    
      // if (newFocused != findFocus()    
      // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :    
      // View.FOCUS_UP)) {    
      // mScrollViewMovedFocus = true;    
      // mScrollViewMovedFocus = false;    
      // }    
      invalidate();    

      }
      }

    /**

    • {@inheritDoc}
    • <p>This version also clamps the scrolling to the bounds of our child.
      */
      @Override
      public void scrollTo(int x, int y) {
      // we rely on the fact the View.scrollBy calls scrollTo.
      if (getChildCount() > 0) {
      View child = getChildAt(0);
      x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
      y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
      if (x != getScrollX() || y != getScrollY()) {
      super.scrollTo(x, y);
      }
      }
      }

    private int clamp(int n, int my, int child) {
    if (my >= child || n < 0) {
    /*

    • my >= child is this case: |--------------- me ---------------|
    • |------ child ------| or |--------------- me ---------------|
    • |------ child ------| or |--------------- me ---------------|
    • |------ child ------| n < 0 is this case: |------ me ------|
    • |-------- child --------| |-- mScrollX --|
      /
      return 0;
      }
      if ((my + n) > child) {
      /
    • this case: |------ me ------| |------ child ------| |-- mScrollX
    • --|
      */
      return child - my;
      }
      return n;
      }

    public boolean isFlingEnabled() {
    return mFlingEnabled;
    }

    public void setFlingEnabled(boolean flingEnabled) {
    this.mFlingEnabled = flingEnabled;
    }

    /* scrollview内容与属性记录/
    private View inner;
    private Rect normal = new Rect();

    @Override
    protected void onFinishInflate() {
    if (getChildCount() > 0) {
    inner = getChildAt(0);
    }
    }

    // 是否需要开启动画
    public boolean isNeedAnimation() {
    return !normal.isEmpty();
    }

    // 开启动画移动
    public void animation() {
    // 开启移动动画
    TranslateAnimation ta = new TranslateAnimation(0, -inner.getLeft(), 0, -inner.getTop());
    ta.setDuration(200);
    inner.startAnimation(ta);
    // 设置回到正常的布局位置
    new Handler().postDelayed(new Runnable() {
    public void run() {
    inner.clearAnimation();
    inner.layout(normal.left, normal.top, normal.right, normal.bottom);
    normal.setEmpty();
    }
    }, 200);

    }

    // 是否需要移动布局
    public boolean isNeedMove() {
    int offsetX = inner.getMeasuredWidth() - getWidth();
    int scrollX = getScrollX();
    if (scrollX == 0 || scrollX == offsetX) {
    return true;
    }

    int offsetY = inner.getMeasuredHeight() - getHeight();    
    int scrollY = getScrollY();    
    if (scrollY == 0 || scrollY == offsetY) {    
        return true;    
    }    
    return false;    

    }
    }

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转载自blog.51cto.com/13850186/2135563