using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Getfps : MonoBehaviour {
int tick = 0;
float elapsed = 0;
float fps = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
tick++;
elapsed += Time.deltaTime;
if (elapsed >= 1f)
{
fps = tick / elapsed;
tick = 0;
elapsed = 0;
}
Debug.Log("FPS: "+fps);
}
}
using UnityEngine;
using System.Collections;
public class ShowFPS_OnGUI : MonoBehaviour
{
public float fpsMeasuringDelta = 2.0f;
private float timePassed;
private int m_FrameCount = 0;
private float m_FPS = 0.0f;
private void Start()
{
timePassed = 0.0f;
}
private void Update()
{
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
timePassed = 0.0f;
m_FrameCount = 0;
}
}
private void OnGUI()
{
GUIStyle bb = new GUIStyle();
bb.normal.background = null; //这是设置背景填充的
bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f); //设置字体颜色的
bb.fontSize = 40; //当然,这是字体大小
//居中显示FPS
GUI.Label(new Rect((Screen.width/2)-40, 0, 200, 200), "FPS: " + m_FPS, bb);
}
}